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The New Design Philosophy?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2971818" data-attributes="member: 2810"><p>But that's not the point. No one has said that simplifying the game is wrong, but removing a couple abilities here or there isn't doing jack to simplify the game. The re-designed rust monster actually complicated things. Adding class levels to monsters is much more complicated than giving them a couple specific abilities. Adding umpteen base classes, some with brand new mechanics, isn't simplifying.</p><p></p><p>No, what some are objecting to is not simplifying some aspects of the game (which can be done, although it would probably affect WotC bottom-line as they'd have to reign in the crunch-products), it's the seeming intent to narrow the focus down to a purely combat oriented game. If anything, it's in WotCs interest to make the game more complicated (and what happened to Magic certainly bears that out). Crunch sells to players, fluff to DMs, and there are a lot more players than DMs.</p><p></p><p>Look at the still-prominent place of AoOs, arguably the factor of the game that causes the most trouble for players. Look at the emphasis on items. Look at the expansion of base classes, the proliferation of bonus types, feat types, action types, etc. The trend is towards more complexity, not less.</p><p></p><p>You can simplify the problematic parts of the game without robbing it of its flavor and personality and versatility.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2971818, member: 2810"] But that's not the point. No one has said that simplifying the game is wrong, but removing a couple abilities here or there isn't doing jack to simplify the game. The re-designed rust monster actually complicated things. Adding class levels to monsters is much more complicated than giving them a couple specific abilities. Adding umpteen base classes, some with brand new mechanics, isn't simplifying. No, what some are objecting to is not simplifying some aspects of the game (which can be done, although it would probably affect WotC bottom-line as they'd have to reign in the crunch-products), it's the seeming intent to narrow the focus down to a purely combat oriented game. If anything, it's in WotCs interest to make the game more complicated (and what happened to Magic certainly bears that out). Crunch sells to players, fluff to DMs, and there are a lot more players than DMs. Look at the still-prominent place of AoOs, arguably the factor of the game that causes the most trouble for players. Look at the emphasis on items. Look at the expansion of base classes, the proliferation of bonus types, feat types, action types, etc. The trend is towards more complexity, not less. You can simplify the problematic parts of the game without robbing it of its flavor and personality and versatility. [/QUOTE]
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