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General Tabletop Discussion
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The New Design Philosophy?
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<blockquote data-quote="MerricB" data-source="post: 2972805" data-attributes="member: 3586"><p>That is not, in actual fact, true.</p><p></p><p>Oh, it applies to diplomacy - somewhat, depending on how seriously your DM took the reaction table. (Mind you, given that the DC of a Bluff check depends on how well the <em>player</em> constructs the Bluff, even that isn't a given).</p><p></p><p>However...</p><p>Spot checks are the 3e version of the Surprise roll.</p><p>Search checks are the 3e version of the "find secret door 1 in 6" or "34% chance to find traps"</p><p></p><p>Indeed, knowing when to Take 20 on a Search check (for, in any fair dungeon, a rogue will be able to find anything hidden if they look in the right place) is a major indicator of player skill.</p><p></p><p>What makes this even more interesting is that the ability of the player to construct their character (rather than have set chances for everything) allows another aspect of player skill to come into it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2972805, member: 3586"] That is not, in actual fact, true. Oh, it applies to diplomacy - somewhat, depending on how seriously your DM took the reaction table. (Mind you, given that the DC of a Bluff check depends on how well the [i]player[/i] constructs the Bluff, even that isn't a given). However... Spot checks are the 3e version of the Surprise roll. Search checks are the 3e version of the "find secret door 1 in 6" or "34% chance to find traps" Indeed, knowing when to Take 20 on a Search check (for, in any fair dungeon, a rogue will be able to find anything hidden if they look in the right place) is a major indicator of player skill. What makes this even more interesting is that the ability of the player to construct their character (rather than have set chances for everything) allows another aspect of player skill to come into it. Cheers! [/QUOTE]
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