Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2973207" data-attributes="member: 22779"><p>Please reread what I wrote. The fighter is FOUR levels below the party. While what you are saying makes sense, it in no way actually relates to what I wrote.</p><p></p><p></p><p></p><p>Catch up? From FOUR levels down? Note, the 2e fighter NEVER got a save throw at all, never mind any buffs to help him. Considering I can only gain one level at a time and I have to train each time, how in the heck am I going to catch up a four level deficit? Remember, this was from TWO hits. That's it. The creature hit me twice.</p><p></p><p></p><p></p><p>Three encounters a day is RUSHING? I've been told time and again that in earlier editions, people went through far more than 3/day.</p><p></p><p>But, the problem isn't stopping progress in a dungeon crawl. It's completely screwing over one player. The character will never recover from this. The character will spend the next several sessions being babysat by the rest of the party. The rest of the party gets to have the added burden of not only being a man down, but having to cart around dead weight for the next four levels just to get our example fighter BACK to where he started from.</p><p></p><p>IME, it takes about 3-5 sessions to gain a level. Hell, we'll say that they are rocketing and going 2/session. That means it takes me TWO MONTHS to get back to where I started. Not advance, but just get back. Meanwhile, the rest of the group is one or two or three levels higher (depending on their class), so I'm still in the hole.</p><p></p><p>This is good game design? Are you kidding?</p></blockquote><p></p>
[QUOTE="Hussar, post: 2973207, member: 22779"] Please reread what I wrote. The fighter is FOUR levels below the party. While what you are saying makes sense, it in no way actually relates to what I wrote. Catch up? From FOUR levels down? Note, the 2e fighter NEVER got a save throw at all, never mind any buffs to help him. Considering I can only gain one level at a time and I have to train each time, how in the heck am I going to catch up a four level deficit? Remember, this was from TWO hits. That's it. The creature hit me twice. Three encounters a day is RUSHING? I've been told time and again that in earlier editions, people went through far more than 3/day. But, the problem isn't stopping progress in a dungeon crawl. It's completely screwing over one player. The character will never recover from this. The character will spend the next several sessions being babysat by the rest of the party. The rest of the party gets to have the added burden of not only being a man down, but having to cart around dead weight for the next four levels just to get our example fighter BACK to where he started from. IME, it takes about 3-5 sessions to gain a level. Hell, we'll say that they are rocketing and going 2/session. That means it takes me TWO MONTHS to get back to where I started. Not advance, but just get back. Meanwhile, the rest of the group is one or two or three levels higher (depending on their class), so I'm still in the hole. This is good game design? Are you kidding? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
Top