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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="painandgreed" data-source="post: 2973359" data-attributes="member: 24969"><p>Alternative woudl be to stop using the new theories and keep with the old ones. You want new, different monsters, create new and diferent monsters. Let each individual DM decide which ones to use, rather than making all monsters conform to a single design theory.</p><p></p><p>This is a bit different from how I would change the rules to be in line with the style of game I'd like to play. I like the idea of Unearthed Arcana being a set of optional or replacement rules to modify the game in such ways. I wouldn't mind seeing another one. My personal desired house rules run along the lines of a less shallow XP chart, crafting rules for magic items that involve risk as well as earning XP (old ones still apply if desired), codified XP rewards for social encounters and other things besides combat. I would probably also substitute stat damage instead of level loss for energy drainn (like I've been doing since 1E).</p><p></p><p>Little icons next to monsters like the spicy warning on menus would be good, but first the game would have to acknowledge that such things other than straight combat eno<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ers exist.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2973359, member: 24969"] Alternative woudl be to stop using the new theories and keep with the old ones. You want new, different monsters, create new and diferent monsters. Let each individual DM decide which ones to use, rather than making all monsters conform to a single design theory. This is a bit different from how I would change the rules to be in line with the style of game I'd like to play. I like the idea of Unearthed Arcana being a set of optional or replacement rules to modify the game in such ways. I wouldn't mind seeing another one. My personal desired house rules run along the lines of a less shallow XP chart, crafting rules for magic items that involve risk as well as earning XP (old ones still apply if desired), codified XP rewards for social encounters and other things besides combat. I would probably also substitute stat damage instead of level loss for energy drainn (like I've been doing since 1E). Little icons next to monsters like the spicy warning on menus would be good, but first the game would have to acknowledge that such things other than straight combat eno:):):):)ers exist. [/QUOTE]
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