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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Lanefan" data-source="post: 2973614" data-attributes="member: 29398"><p>Or the now-2nd Fighter becomes someone else's hench (thus allowing it to stay around and regain ExP, slowly) and Bob rolls up a new character if he's not already running two.</p><p></p><p>Of course, if the Spectre hits the Fighter twice more Bob's got an even bigger problem...he's now playing a weak Spectre... :\ </p><p></p><p>And if the party can't pool their resources to fund a restoration, you're not giving out enough treasure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, one change I made long ago to restoration was that one casting would get back all levels lost in a single encounter, but if you lost levels at different times you'd need one restoration for each level (or batch).</p><p></p><p>From another perspective, I usually try to make sure the campaign can survive the loss or incapacitation of one character... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>I use level-drainers on a regular, if infrequent, basis - and this in a 1e-based game - but I think I've only ever run one or two Rusties...must change this...soon.... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2973614, member: 29398"] Or the now-2nd Fighter becomes someone else's hench (thus allowing it to stay around and regain ExP, slowly) and Bob rolls up a new character if he's not already running two. Of course, if the Spectre hits the Fighter twice more Bob's got an even bigger problem...he's now playing a weak Spectre... :\ And if the party can't pool their resources to fund a restoration, you're not giving out enough treasure. :) That said, one change I made long ago to restoration was that one casting would get back all levels lost in a single encounter, but if you lost levels at different times you'd need one restoration for each level (or batch). From another perspective, I usually try to make sure the campaign can survive the loss or incapacitation of one character... :] I use level-drainers on a regular, if infrequent, basis - and this in a 1e-based game - but I think I've only ever run one or two Rusties...must change this...soon.... :] Lanefan [/QUOTE]
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