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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Hussar" data-source="post: 2974505" data-attributes="member: 22779"><p>Yes, but that leads to the problem we have now. Bazillions of monsters, the vast majority of which never see the light of day. Someone recently posted a poll about what percentage of SRD monsters people had used. The large majority had used less than half. And that's just the SRD. Never mind the MMII, III, IV, Fiend Folio, Tome of Horrors I, II and III, Creature Collections I, II, and III, Dragon, and a bazillion other sources.</p><p></p><p>Sorry, I'm tired of buying monster books and using less than a quarter of them because people design niche monsters. I'd much MUCH rather have a general monster that I can tweak into a niche.</p><p></p><p></p><p></p><p>Yes, because Calvinball is a much more rewarding experience than standardized play. :\ I so love the idea that I have to play verbal roulette with my DM in order to play a game and spend half an hour on trying to figure out how to open a secret door. </p><p></p><p>Heck, even back in the day, the players and I simply said, "Search the room for secret doors", rolled a d6 for every player and away we went. Pretty much identical to how 3e plays out.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2974505, member: 22779"] Yes, but that leads to the problem we have now. Bazillions of monsters, the vast majority of which never see the light of day. Someone recently posted a poll about what percentage of SRD monsters people had used. The large majority had used less than half. And that's just the SRD. Never mind the MMII, III, IV, Fiend Folio, Tome of Horrors I, II and III, Creature Collections I, II, and III, Dragon, and a bazillion other sources. Sorry, I'm tired of buying monster books and using less than a quarter of them because people design niche monsters. I'd much MUCH rather have a general monster that I can tweak into a niche. Yes, because Calvinball is a much more rewarding experience than standardized play. :\ I so love the idea that I have to play verbal roulette with my DM in order to play a game and spend half an hour on trying to figure out how to open a secret door. Heck, even back in the day, the players and I simply said, "Search the room for secret doors", rolled a d6 for every player and away we went. Pretty much identical to how 3e plays out. [/QUOTE]
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