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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="painandgreed" data-source="post: 2975199" data-attributes="member: 24969"><p>Which was my idea for 4E (which is what I thought they should have done for 3E). Have a "Basic" set with the four base classes, simple combat, and rules light for easy access to the game by the young and new to RPGs. Then you have the "Advanced" which is not a separate game but aditional rules which includes other classes, AoO, etc. Further, you could have the "Unearthed Arcana" which are optional modular rules for things like DR armor, spell point systems, mods to make the game low magic. Such design would also come with descriptions for things like "low magic" so everybody knows what they are talking about. Somebody else mentioned (in another thread) giving monsters special iodentifiers like when food on a menu comes with one noting it is "spicy". You could have identifiers or ratings for melee, social and magic helping the DM to pick and choose the monsters to suit his campaign or adventure. Come to think of it, somebody could probably already do this in a website for the existing monsters.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2975199, member: 24969"] Which was my idea for 4E (which is what I thought they should have done for 3E). Have a "Basic" set with the four base classes, simple combat, and rules light for easy access to the game by the young and new to RPGs. Then you have the "Advanced" which is not a separate game but aditional rules which includes other classes, AoO, etc. Further, you could have the "Unearthed Arcana" which are optional modular rules for things like DR armor, spell point systems, mods to make the game low magic. Such design would also come with descriptions for things like "low magic" so everybody knows what they are talking about. Somebody else mentioned (in another thread) giving monsters special iodentifiers like when food on a menu comes with one noting it is "spicy". You could have identifiers or ratings for melee, social and magic helping the DM to pick and choose the monsters to suit his campaign or adventure. Come to think of it, somebody could probably already do this in a website for the existing monsters. [/QUOTE]
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