Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2975292" data-attributes="member: 2067"><p>I just noticed something about the 3.5 Command spell:</p><p></p><p></p><p></p><p>Nowhere does it say that these are the only options, or that other options are prohibited. It doesn't say certain commands are disallowed or not applicable. All it does is describe the general effect (give a single command) and then give a few specific instances of that command.</p><p></p><p>People are interpreting limitations where there are none. Nothing says that other commands can't be used. So they can. They just require that all-famous DM judgement call. Which Command as a spell required in general anyway. </p><p></p><p>As for the "If it ain't broke" crowd, I'll give you a few things to chew on:</p><p></p><p>1 - It is broke. D&D needs to compete with other things that sieze your gaming dollar. If nothing was changed, it would not survive, and that means it is malfunctioning.</p><p>2 - A rusty jalopy may run, but if you want a Ferrari, it's not going to satisfy you.</p><p>3 - Change is inevitable. D&D will adapt or die.</p><p></p><p></p><p></p><p>There are ways to model out-of-combat abilities that don't rely on spells, magic, or leet ninja super abilities. Heck, a bonus to Diplomacy or Intimidate can do the work of Charm Person more than half the time. In the case of the Ogre Mage, Charm would clutter the list, while giving it a high Intimidate bonus would make sense. </p><p></p><p>There is also the idea that what a monster is capable in outside of combat is "whatever the DM wants it to be capable of." There don't nessecarily need to be mechanical abilities for monsters to turn the tide outside of combat, because the DM will set them up in any way that makes sense for their campaign.</p><p></p><p>SLA's are not the best place for out-of-combat monster abilities. How many charm SLA's does a Mind Flayer have? How many campaigns have been run where the Mind Flayer has loyal mental zombie-slaves?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2975292, member: 2067"] I just noticed something about the 3.5 Command spell: Nowhere does it say that these are the only options, or that other options are prohibited. It doesn't say certain commands are disallowed or not applicable. All it does is describe the general effect (give a single command) and then give a few specific instances of that command. People are interpreting limitations where there are none. Nothing says that other commands can't be used. So they can. They just require that all-famous DM judgement call. Which Command as a spell required in general anyway. As for the "If it ain't broke" crowd, I'll give you a few things to chew on: 1 - It is broke. D&D needs to compete with other things that sieze your gaming dollar. If nothing was changed, it would not survive, and that means it is malfunctioning. 2 - A rusty jalopy may run, but if you want a Ferrari, it's not going to satisfy you. 3 - Change is inevitable. D&D will adapt or die. There are ways to model out-of-combat abilities that don't rely on spells, magic, or leet ninja super abilities. Heck, a bonus to Diplomacy or Intimidate can do the work of Charm Person more than half the time. In the case of the Ogre Mage, Charm would clutter the list, while giving it a high Intimidate bonus would make sense. There is also the idea that what a monster is capable in outside of combat is "whatever the DM wants it to be capable of." There don't nessecarily need to be mechanical abilities for monsters to turn the tide outside of combat, because the DM will set them up in any way that makes sense for their campaign. SLA's are not the best place for out-of-combat monster abilities. How many charm SLA's does a Mind Flayer have? How many campaigns have been run where the Mind Flayer has loyal mental zombie-slaves? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
Top