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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2981685" data-attributes="member: 545"><p>If we followed the reasoning put forth by some in this thread to its "logical" conclusion, we would seed the MM with lots of purposefully poorly designed monsters with randomly high or low DCs and bizarre effects plus lots of impenetribly interesting flavor text laced with minor magical effects that do the monsters no good, just so newbie DM can learn the "right" way to play D&D by making painful mistakes the first hundred times they sit at the table with friends. That will teach them to love D&D.</p><p></p><p>With respect to the Core books, giving the new DM as much a helping hand as possible to gauge the kind of challenge a monster will be to the PCs has an enormous upside and a little downside. Frankly, we could toss out half the MM, keeping only the most boring choices, and that would still be a dizzying array of options to a brand new DM.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2981685, member: 545"] If we followed the reasoning put forth by some in this thread to its "logical" conclusion, we would seed the MM with lots of purposefully poorly designed monsters with randomly high or low DCs and bizarre effects plus lots of impenetribly interesting flavor text laced with minor magical effects that do the monsters no good, just so newbie DM can learn the "right" way to play D&D by making painful mistakes the first hundred times they sit at the table with friends. That will teach them to love D&D. With respect to the Core books, giving the new DM as much a helping hand as possible to gauge the kind of challenge a monster will be to the PCs has an enormous upside and a little downside. Frankly, we could toss out half the MM, keeping only the most boring choices, and that would still be a dizzying array of options to a brand new DM. [/QUOTE]
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