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The New Design Philosophy?
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<blockquote data-quote="ShadowDenizen" data-source="post: 2981848" data-attributes="member: 16485"><p>Again, maybe the CR system needs to revamped, then?</p><p>And it isn't "fun" to have your gear destroyed? Well, duh!</p><p>Doesn't mean it won't (and shouldn't) happen! Adventuring is a risky business; why do you think so many ex-advetnruers are now tavern owners? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Characters are more than a just a pile of numbers and equipment. Your sword rusted? Well, you may have to use another weapon until you can replace it then, and take the non-profiency penalty that goes with it! Maybe it's the grognard in me talking, but we used to take the good with the bad when we played. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p></p><p></p><p>I don't think "easier to handle" applies to ANYTHING in 3.x, let alone the CR system.</p><p>And doesn't the above statment in itself point out a MAJOR flaw in the CR system, then? They're both CR3, but one's more unbalancing than the other. </p><p></p><p>If suc is the case, why are they both CR3? (I'm not going to touch on the "Redesign" issues; I'll save that for the other thread.</p><p></p><p></p><p></p><p>Bolding is mine; and I think that's the single most horrifying admission I've heard in regards to this edition of D+D. I've been getting a "Power to the players" vibe (which is admittedly what they were trying for since the 3E premiered), but, IMO, more and more I'm getting a "The DM is essentialy a CPU for the players" vibe from WotC. ("Just follow the rules like a good little boy or girl, and you, too can have a thriving D+D campaign.") :\</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 2981848, member: 16485"] Again, maybe the CR system needs to revamped, then? And it isn't "fun" to have your gear destroyed? Well, duh! Doesn't mean it won't (and shouldn't) happen! Adventuring is a risky business; why do you think so many ex-advetnruers are now tavern owners? ;) Characters are more than a just a pile of numbers and equipment. Your sword rusted? Well, you may have to use another weapon until you can replace it then, and take the non-profiency penalty that goes with it! Maybe it's the grognard in me talking, but we used to take the good with the bad when we played. :mad: I don't think "easier to handle" applies to ANYTHING in 3.x, let alone the CR system. And doesn't the above statment in itself point out a MAJOR flaw in the CR system, then? They're both CR3, but one's more unbalancing than the other. If suc is the case, why are they both CR3? (I'm not going to touch on the "Redesign" issues; I'll save that for the other thread. Bolding is mine; and I think that's the single most horrifying admission I've heard in regards to this edition of D+D. I've been getting a "Power to the players" vibe (which is admittedly what they were trying for since the 3E premiered), but, IMO, more and more I'm getting a "The DM is essentialy a CPU for the players" vibe from WotC. ("Just follow the rules like a good little boy or girl, and you, too can have a thriving D+D campaign.") :\ [/QUOTE]
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