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General Tabletop Discussion
*TTRPGs General
The New Design Philosophy?
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<blockquote data-quote="Hussar" data-source="post: 2987712" data-attributes="member: 22779"><p>I'm sorry, I don't see the conflict.</p><p></p><p>The designer designs rules. The designer is assuming that the rules already written, as well as the rules he's writing right now, are going to be used in a game. Thus, the rules that he writes must mesh with the rules that came before. The standard for this meshing is an absolute rules as written baseline. No houserules, no rules variants (unless, of course, the new rule is based off of a variant, in which case, that should be specifically spelled out).</p><p></p><p>To me, that seems the best approach to writing game rules. Sure, it results in pretty bland rules without any major changes. I can live with that. It also results in fairly static rules that aren't going to throw massive wrenches into someone's game. To me, this is a great goal.</p><p></p><p>If I want to make massive changes to my game, that should be my decision (probably with input from my players). I don't think it is the role of game dev's to make those massive changes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2987712, member: 22779"] I'm sorry, I don't see the conflict. The designer designs rules. The designer is assuming that the rules already written, as well as the rules he's writing right now, are going to be used in a game. Thus, the rules that he writes must mesh with the rules that came before. The standard for this meshing is an absolute rules as written baseline. No houserules, no rules variants (unless, of course, the new rule is based off of a variant, in which case, that should be specifically spelled out). To me, that seems the best approach to writing game rules. Sure, it results in pretty bland rules without any major changes. I can live with that. It also results in fairly static rules that aren't going to throw massive wrenches into someone's game. To me, this is a great goal. If I want to make massive changes to my game, that should be my decision (probably with input from my players). I don't think it is the role of game dev's to make those massive changes. [/QUOTE]
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