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The New DM Tools In The New Dungeon Master's Guide
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<blockquote data-quote="Selas" data-source="post: 9478919" data-attributes="member: 7047454"><p>Full list of everything that got mentioned in the video; taken from reddit (kudos to Granum22 for the list):</p><ol> <li data-xf-list-type="ol">Rules for Firearms and Explosives</li> <li data-xf-list-type="ol">Constructing chases</li> <li data-xf-list-type="ol">Traps and Hazards (includes rules for up leveling them)</li> <li data-xf-list-type="ol">How to deal with player character death</li> <li data-xf-list-type="ol">How to use alignment (emphasizing behavior dictates alignment, not that alignment dictates behavior).</li> <li data-xf-list-type="ol">Curses and magical diseases (magic diseases seem to be taken from Contagion spell and other sources)</li> <li data-xf-list-type="ol">Doors (includes HP, DC to unlock)</li> <li data-xf-list-type="ol">Dungeons (includes dungeon decay and dungeon quirks)</li> <li data-xf-list-type="ol">Environmental Effects (largely a consolidation of 2014 effects into one spot, includes planar effects)</li> <li data-xf-list-type="ol">Fear and Stress mechanics (Chris Perkins specifically calls out Psychic Damage as something you can apply this to. Also, this probably includes the Sanity rules from 2014. YAY!!!!)</li> <li data-xf-list-type="ol">Settlement and NPC Tracker</li> <li data-xf-list-type="ol">Poison</li> <li data-xf-list-type="ol">New hazards (includes Fireball Fungus (detonates like Fireball when it hits 0 HP, Vicious Vines))</li> <li data-xf-list-type="ol">Went through example creating settlement through the random tables</li> <li data-xf-list-type="ol">Rules for Mob fights</li> <li data-xf-list-type="ol">Marks of Prestige (alternative rewards like deeds and letters of recommendation)</li> <li data-xf-list-type="ol">Optional rules for NPC loyalty and mutiny</li> <li data-xf-list-type="ol">Supernatural gifts</li> <li data-xf-list-type="ol">Siege Weapons (includes new ones like Keg thrower and Flamethrower coach)</li> <li data-xf-list-type="ol">Creating monsters (missed this one, but was briefly mentioned at start and again at 20 min mark)</li> <li data-xf-list-type="ol">Rules for NPCs as party members</li> </ol><p>Edit: added creating monsters, rules for NPC as party members</p></blockquote><p></p>
[QUOTE="Selas, post: 9478919, member: 7047454"] Full list of everything that got mentioned in the video; taken from reddit (kudos to Granum22 for the list): [LIST=1] [*]Rules for Firearms and Explosives [*]Constructing chases [*]Traps and Hazards (includes rules for up leveling them) [*]How to deal with player character death [*]How to use alignment (emphasizing behavior dictates alignment, not that alignment dictates behavior). [*]Curses and magical diseases (magic diseases seem to be taken from Contagion spell and other sources) [*]Doors (includes HP, DC to unlock) [*]Dungeons (includes dungeon decay and dungeon quirks) [*]Environmental Effects (largely a consolidation of 2014 effects into one spot, includes planar effects) [*]Fear and Stress mechanics (Chris Perkins specifically calls out Psychic Damage as something you can apply this to. Also, this probably includes the Sanity rules from 2014. YAY!!!!) [*]Settlement and NPC Tracker [*]Poison [*]New hazards (includes Fireball Fungus (detonates like Fireball when it hits 0 HP, Vicious Vines)) [*]Went through example creating settlement through the random tables [*]Rules for Mob fights [*]Marks of Prestige (alternative rewards like deeds and letters of recommendation) [*]Optional rules for NPC loyalty and mutiny [*]Supernatural gifts [*]Siege Weapons (includes new ones like Keg thrower and Flamethrower coach) [*]Creating monsters (missed this one, but was briefly mentioned at start and again at 20 min mark) [*]Rules for NPCs as party members [/LIST] Edit: added creating monsters, rules for NPC as party members [/QUOTE]
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