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*Dungeons & Dragons
The New DM Tools In The New Dungeon Master's Guide
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<blockquote data-quote="Oofta" data-source="post: 9480548" data-attributes="member: 6801845"><p>Most people playing today started with 5E. They don't care about what the 2E DMG said (heck, I don't even care) if they even realize it exists. All that history? The people writing the DMG should look back at them and see what worked and what didn't. But the people playing the game now? Why would they give a fig.</p><p></p><p>You seem to have a very, very narrow view of who the target audience for the book should be. The target is not grognards. It's not you or the 5% of DMs that share your level of experience. It's not even people who have been playing D&D for the past decade, although an improved DMG could be a real blessing. It's that new to D&D 14 year old who's starting up a new game. Because they are the future and what keeps the game healthy and growing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9480548, member: 6801845"] Most people playing today started with 5E. They don't care about what the 2E DMG said (heck, I don't even care) if they even realize it exists. All that history? The people writing the DMG should look back at them and see what worked and what didn't. But the people playing the game now? Why would they give a fig. You seem to have a very, very narrow view of who the target audience for the book should be. The target is not grognards. It's not you or the 5% of DMs that share your level of experience. It's not even people who have been playing D&D for the past decade, although an improved DMG could be a real blessing. It's that new to D&D 14 year old who's starting up a new game. Because they are the future and what keeps the game healthy and growing. [/QUOTE]
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The New DM Tools In The New Dungeon Master's Guide
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