Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The New Druid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 4733380" data-attributes="member: 53980"><p>Wild Shape lasts until you use it again. It says that it can only be used once per round. Resuming your normal form requires you to use Wild Shape again in the same round if you assume that Wild Shape has an instant or one round duration. Hence, it is obviously a toggle. Just because every single rule isn't spelled out in big, bold letters doesn't mean they don't exist, just as we can infer that gravity is a default assumption from the falling rules.</p><p></p><p>It also makes you look like the animal whose form you choose, rather than an obvious "druid in sheep's clothing". If you don't believe that, take a look at the Doppelganger's Change Shape ability on pg 276 of the MM. Either this ability does absolutely nothing (which makes one question why the designers bothered to write it up in the first place) or it is a tool which facilitates activities that might otherwise be difficult or impossible (such as a gnome attempting to impersonate an orc chieftain).</p><p></p><p>If a doppelganger assassinates your buddy, Rem the Thief, and then attempts to infiltrate the party, the PCs don't magically know that he's a doppelganger. He had better do a damn fine job of acting the part (via Bluff) though or else they'll realize that something is <em>very</em> wrong with Rem.</p><p></p><p>Similarly, a druid in Wild Shape needs to act the part if he's to use it to his advantage. Under the right circumstances, as others have suggested, a +2 may be in order. If the druid fails to blend in however, people are going to take notice that this animal is behaving strangely. They may not know this animal to be the druid per se, but they can assume that it's been magicked in some way, which means the jig is up and the druid will probably need to make a hasty escape.</p><p></p><p>Magic is a default assumption of the D&D universe. Even people who don't interact with it on a day to day basis are going to grow suspicious if they realize that the dog across the street is ignoring the children trying to play with it and has instead been staring at them for the past minute. The default laws of their universe are acknowledged to be far less defined than those of our modern one.</p><p></p><p>While it's your game, I think it would be excessive to delay Wild Shape until level 11. While the class would still be playable, Wild Shape is the primary dynamic feature that serves to differentiate druids from invokers and wizards. It probably wouldn't break the class, but I think it would likely make it a little flat.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4733380, member: 53980"] Wild Shape lasts until you use it again. It says that it can only be used once per round. Resuming your normal form requires you to use Wild Shape again in the same round if you assume that Wild Shape has an instant or one round duration. Hence, it is obviously a toggle. Just because every single rule isn't spelled out in big, bold letters doesn't mean they don't exist, just as we can infer that gravity is a default assumption from the falling rules. It also makes you look like the animal whose form you choose, rather than an obvious "druid in sheep's clothing". If you don't believe that, take a look at the Doppelganger's Change Shape ability on pg 276 of the MM. Either this ability does absolutely nothing (which makes one question why the designers bothered to write it up in the first place) or it is a tool which facilitates activities that might otherwise be difficult or impossible (such as a gnome attempting to impersonate an orc chieftain). If a doppelganger assassinates your buddy, Rem the Thief, and then attempts to infiltrate the party, the PCs don't magically know that he's a doppelganger. He had better do a damn fine job of acting the part (via Bluff) though or else they'll realize that something is [i]very[/i] wrong with Rem. Similarly, a druid in Wild Shape needs to act the part if he's to use it to his advantage. Under the right circumstances, as others have suggested, a +2 may be in order. If the druid fails to blend in however, people are going to take notice that this animal is behaving strangely. They may not know this animal to be the druid per se, but they can assume that it's been magicked in some way, which means the jig is up and the druid will probably need to make a hasty escape. Magic is a default assumption of the D&D universe. Even people who don't interact with it on a day to day basis are going to grow suspicious if they realize that the dog across the street is ignoring the children trying to play with it and has instead been staring at them for the past minute. The default laws of their universe are acknowledged to be far less defined than those of our modern one. While it's your game, I think it would be excessive to delay Wild Shape until level 11. While the class would still be playable, Wild Shape is the primary dynamic feature that serves to differentiate druids from invokers and wizards. It probably wouldn't break the class, but I think it would likely make it a little flat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The New Druid
Top