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The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
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<blockquote data-quote="Jester David" data-source="post: 7780605" data-attributes="member: 37579"><p>Lots of thoughts, one post:</p><p></p><p><strong><em><span style="font-size: 15px">Baldur's Gate: Descent into Avernus</span></em></strong></p><p>The Blood War, baby. A fun focus for an adventure. And devils were the easy bet for a story, as one of the few villain types that hadn't been featured. I was expecting a pirate adventure initially, as <em>Ghosts of the Saltmarsh</em> is underwater but doesn't feature a lot of sailing to justify the giant ship mini. But devils were my second guess, as I've been waiting for this since <em>Out of the Abyss</em>/ Rage of Demons.) </p><p>And it ties nicely into <em>Tome of Foes</em>. (I imagine a Gith adventure is also on their agenda. 2020 maybe?) </p><p></p><p>A Hell adventure sounds cool, but focusing on the first layer of Hell is sadly limited. I'd love a grand tour of all of Hell with full stat blocks of all 9 non-god archdevils. That way the book would still be useful for people wanting to do Hellish adventures but who are uninterested in the story WotC is presenting. </p><p></p><p>I'm uncertain how I feel about focusing on vehicular raiders and big fiendish war machines. That's very... funky. But I suppose the game does need to be trying different things.</p><p></p><p>Unsold on focusing on Baldur's Gate at the start. When I think of a city that needs a gazetteer in a Hell-focused adventure, my mind turns to Dis. The urban adventures at the start could have been there. </p><p>Given half the D&D audience is new and probably a solid majority started playing in the last 15 years, it seems odd to be using a 21yo video game as a selling feature. How many players will be familiar with the game and the related god? </p><p>It also seems like an odd mash-up. A city in the Realms and then a trip into Hell. The selling feature of the adventure is all the Hell stuff. The BG is just a speedbump before getting to the bit of the adventure you want. Honestly, it feels like they just included that as padding to get the PCs to an appropriate level, rather than directing people to the new starter set (or the DMsGuild), and instead having <em>Descent into Avernus</em> start at level 5. I worry that the adventure will be half or three-quarters BG and then move to Hell for the final arc. </p><p></p><p><strong><em><span style="font-size: 15px">Essentials Kit</span></em></strong></p><p>A bit of a surprise. But it makes sense that they'd want a set with character creation. And one aimed at brand new players & DMs rather than new to 5e. </p><p>And getting it into Target is a great idea... for countries that have Targets. There's none in Canada. </p><p></p><p>Not that it's really aimed at me... but having a deck of magic items and conditions would be cool. Condition cards are a product I'm always surprised Gale Force 9 hasn't released. </p><p></p><p>I don't think anyone expected the Sidekick rules to be in a product like this... Which makes it harder to guess what's coming next as there hasn't been any other Unearthed Arcana articles to use as a baseline. </p><p></p><p><strong><em><span style="font-size: 15px">Fourth Product</span></em></strong></p><p>There's quite a few guesses going around.</p><p><em><strong>Eberron.</strong></em> I doubt WotC would be asking people to buy a big hardcover book a year after releasing a super expensive PDF. Especially when we haven't gotten the Print on Demand version of that book as the artificer isn't finished. (They haven't even asked for feedback via surveys yet.)</p><p><em><strong>Planescape.</strong></em> Possible. But, really, based on how they did <em>Guildmaster's Guide to Ravnica</em>, this would likely be 60 pages on the Factions, 20 pages on Sigil, a mid-sized adventure, and some monsters. Likely a longer one adventure in this case. Honestly, we won't get *that* much more information on the planes than we got in the DMG.</p><p></p><p>Realistically, the speculated "setting book" is really probably just another DMsGuild PDF, followed by opening up that setting to fan content on the Guild. If there are no new races/ classes/ options to test, possibly one going straight to Print on Demand. They teased a couple setting products last year, and one of them ended up being the Eberron PDF. Despite speculation to the contrary, we didn't get another setting hardcover.</p><p>Mearls was talking about Greyhawk recently, and that's the setting for Saltmarsh. So that's the easy bet.</p><p></p><p>I initially expected the fall book to be the player facing/ non-adventure book, as we haven't had a generic one since <em>Tome of Foes</em>. But we haven't tested anything lately, apart from the artificer, which doesn't feel ready.</p><p></p><p>However, the title of the book is <em>Baldur's Gate</em>. <em>Descent into Avernus</em> is the subtitle. There's not a lot of reason to do that unless there's a second <em>Baldur's Gate</em> book planned. So I'm expecting another BG book. </p><p>No idea what that would be... I'd love a further trip into Hell and seeing some more layers. But that doesn't really need the "BG" series title.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7780605, member: 37579"] Lots of thoughts, one post: [B][I][SIZE=4]Baldur's Gate: Descent into Avernus[/SIZE][/I][/B] The Blood War, baby. A fun focus for an adventure. And devils were the easy bet for a story, as one of the few villain types that hadn't been featured. I was expecting a pirate adventure initially, as [I]Ghosts of the Saltmarsh[/I] is underwater but doesn't feature a lot of sailing to justify the giant ship mini. But devils were my second guess, as I've been waiting for this since [I]Out of the Abyss[/I]/ Rage of Demons.) And it ties nicely into [I]Tome of Foes[/I]. (I imagine a Gith adventure is also on their agenda. 2020 maybe?) A Hell adventure sounds cool, but focusing on the first layer of Hell is sadly limited. I'd love a grand tour of all of Hell with full stat blocks of all 9 non-god archdevils. That way the book would still be useful for people wanting to do Hellish adventures but who are uninterested in the story WotC is presenting. I'm uncertain how I feel about focusing on vehicular raiders and big fiendish war machines. That's very... funky. But I suppose the game does need to be trying different things. Unsold on focusing on Baldur's Gate at the start. When I think of a city that needs a gazetteer in a Hell-focused adventure, my mind turns to Dis. The urban adventures at the start could have been there. Given half the D&D audience is new and probably a solid majority started playing in the last 15 years, it seems odd to be using a 21yo video game as a selling feature. How many players will be familiar with the game and the related god? It also seems like an odd mash-up. A city in the Realms and then a trip into Hell. The selling feature of the adventure is all the Hell stuff. The BG is just a speedbump before getting to the bit of the adventure you want. Honestly, it feels like they just included that as padding to get the PCs to an appropriate level, rather than directing people to the new starter set (or the DMsGuild), and instead having [I]Descent into Avernus[/I] start at level 5. I worry that the adventure will be half or three-quarters BG and then move to Hell for the final arc. [B][I][SIZE=4]Essentials Kit[/SIZE][/I][/B] A bit of a surprise. But it makes sense that they'd want a set with character creation. And one aimed at brand new players & DMs rather than new to 5e. And getting it into Target is a great idea... for countries that have Targets. There's none in Canada. Not that it's really aimed at me... but having a deck of magic items and conditions would be cool. Condition cards are a product I'm always surprised Gale Force 9 hasn't released. I don't think anyone expected the Sidekick rules to be in a product like this... Which makes it harder to guess what's coming next as there hasn't been any other Unearthed Arcana articles to use as a baseline. [B][I][SIZE=4]Fourth Product[/SIZE][/I][/B] There's quite a few guesses going around. [I][B]Eberron.[/B][/I] I doubt WotC would be asking people to buy a big hardcover book a year after releasing a super expensive PDF. Especially when we haven't gotten the Print on Demand version of that book as the artificer isn't finished. (They haven't even asked for feedback via surveys yet.) [I][B]Planescape.[/B][/I] Possible. But, really, based on how they did [I]Guildmaster's Guide to Ravnica[/I], this would likely be 60 pages on the Factions, 20 pages on Sigil, a mid-sized adventure, and some monsters. Likely a longer one adventure in this case. Honestly, we won't get *that* much more information on the planes than we got in the DMG. Realistically, the speculated "setting book" is really probably just another DMsGuild PDF, followed by opening up that setting to fan content on the Guild. If there are no new races/ classes/ options to test, possibly one going straight to Print on Demand. They teased a couple setting products last year, and one of them ended up being the Eberron PDF. Despite speculation to the contrary, we didn't get another setting hardcover. Mearls was talking about Greyhawk recently, and that's the setting for Saltmarsh. So that's the easy bet. I initially expected the fall book to be the player facing/ non-adventure book, as we haven't had a generic one since [I]Tome of Foes[/I]. But we haven't tested anything lately, apart from the artificer, which doesn't feel ready. However, the title of the book is [I]Baldur's Gate[/I]. [I]Descent into Avernus[/I] is the subtitle. There's not a lot of reason to do that unless there's a second [I]Baldur's Gate[/I] book planned. So I'm expecting another BG book. No idea what that would be... I'd love a further trip into Hell and seeing some more layers. But that doesn't really need the "BG" series title. [/QUOTE]
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