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The New Edom Campaign
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<blockquote data-quote="Aholibamah" data-source="post: 3634776" data-attributes="member: 53031"><p><strong>The Government of New Edom</strong></p><p></p><p><strong><u>The Government of New Edom</u></strong></p><p></p><p><strong>The Great Council</strong></p><p></p><p>The Great Council consists of several councils that together agree on matters of law, taxation, defense, and other affairs of state. They are:</p><p></p><p>1. The Council of Lords (Consisting of High Lord Jetheh, Lord Magdiel, Lord Tybalt, Lord Aholibamah, Lord Dunsinaine) This is the main executive branch of government. It is an office elected for life (until sanity, health or criminal behavior demand resignation) and is elected by the general body of the rest of the Council from persons who are New Edomite citizens, known for honesty and just behavior, proven patriots (by serving at least five years in the Army of the Republic), literate and at least thirty years of age. The Lords have the power to protect orphans and the poor, to command the military, Council Police and to also command the militia in times of emergency. They may direct the other branches of government according to already agreed upon matters of law. </p><p>2. The Council of Guardians consists of seventeen Guardians of Justice, who are the supreme court of the land, and judge all cases that are High Court cases. This office is served for ten years. They must be at least 40 years of age and practiced in law. They are elected from among the city magistrates. Three Guardians of Justice are assigned to each major city (Touchstone, Harbourtown, Glasstower, Lookinghaven, Fineberg) and two are assigned to ride circuit through the rest of the country. </p><p>3. The Council of Ministers who are chosen by the Lords and Guardians from among a body elected by the Council of Representatives. These carry out direct offices such as Ministry of Culture, Controller of Mines, Collector General of Revenues, First Prefect of the Archives, Minister of Public Works, Minister of Outer Lands. This office is served for four years. </p><p>4. The Council of Representatives represent the major towns and cities of New Edom, and are each elected by the appropriate voting population. (which is usually the Commune of the city) In particular this group has the duty of revision of existing and proposed laws before proposing them to the general body of the Great Council for voting. </p><p>5. The Council of Guildmasters represents each Guild that exists in New Edom. </p><p>6. The War Council, consisting of 4 Generals each commanding an army of approximately 5,000 troops including militias in the regions to which they are assigned, a Quartermaster-General and an Inspector of Fortifications.</p><p>7. The Nocturnal Council. This is a council within the council and does not vote but does advise. It consists of: The 10 oldest Guardians of Justice, The Minister of Culture and any living predecessors, examiners (officials who check and audit those who are elected to office) certain citizens who have traveled abroad under official auspices and are invited to join, and also each of the above is entitled to appoint one person approved by another member to join, being required to be of an age between 30 and 40. The Nocturnal Council meets between dawn and sunrise, hence its name. It is largely an advisory body but may carry direct appointments and commissions from the Guardians or the Lords. </p><p></p><p><strong>The Council Police</strong></p><p></p><p>This is an organization headed by Abishai Kohath, a long faced rather solemn man who is rarely seen to smile and has a reputation for a ruthlessly efficient style of command. He is the protege of Lord Magdiel, one of the Council of Lords. (the Council of Lords is the highest rank within the Great Council, its members are elected for life only after proven service to the nation)</p><p></p><p>It consists of four main branches: administration, enforcement, investigation, training. The training branch operates from the remote grim fortress of Stonehaven, where the members, regardless of class, are trained to deal with interrogation, physical endurance, code writing and interpretation, languages and in loyalty to the state above all things. Following this they are apprenticed according to aptitude within the appropriate branch. Council Police are also chosen for a rare ability to resist magic or at the very least deal with it well. </p><p></p><p>Administrators are basically clerks, but they must be close mouthed, loyal, attentive to detail and methodical. They can be of any class but are most often recruited from the commoner class's ambitious types.</p><p></p><p>Enforcers are basically toughs but they must be more than thugs, though some appear so. They have to be loyal to a fault, determined and quick on their feet. It is often they who have to burst into the hidden chambers of a cult or accompany troops head first into a warren of possible assassins. Most of them are noncomissioned officers of junior rank. </p><p></p><p>Investigators are recruited mainly from rogue classes and magic using classes. They must be fiercely loyal, determined, ruthless and intelligent. Invesitgators may be put to work as spies, interrogators, and investigators who assist the Guardians and the Nocturnal Council in dealing with matters of state law.</p><p></p><p><strong>Magical Laws</strong></p><p></p><p>All Mages must be bonded, and must be tested by the three master magicians of New Edom (Lord Aholibamah, Lord Magdiel and Mistress Ravel). All practicing clerics must belong to a noted temple or faith recognized by the state. Both must be available to help protect the state, heal, or offer information gathering spells when the interests of the nation are at stake. (Note: this is not lightly abused because ultimately most magic users and other spellcasters are either patricians or in the direct service of the state in some fashion)</p></blockquote><p></p>
[QUOTE="Aholibamah, post: 3634776, member: 53031"] [b]The Government of New Edom[/b] [B][U]The Government of New Edom[/U][/B] [B]The Great Council[/B] The Great Council consists of several councils that together agree on matters of law, taxation, defense, and other affairs of state. They are: 1. The Council of Lords (Consisting of High Lord Jetheh, Lord Magdiel, Lord Tybalt, Lord Aholibamah, Lord Dunsinaine) This is the main executive branch of government. It is an office elected for life (until sanity, health or criminal behavior demand resignation) and is elected by the general body of the rest of the Council from persons who are New Edomite citizens, known for honesty and just behavior, proven patriots (by serving at least five years in the Army of the Republic), literate and at least thirty years of age. The Lords have the power to protect orphans and the poor, to command the military, Council Police and to also command the militia in times of emergency. They may direct the other branches of government according to already agreed upon matters of law. 2. The Council of Guardians consists of seventeen Guardians of Justice, who are the supreme court of the land, and judge all cases that are High Court cases. This office is served for ten years. They must be at least 40 years of age and practiced in law. They are elected from among the city magistrates. Three Guardians of Justice are assigned to each major city (Touchstone, Harbourtown, Glasstower, Lookinghaven, Fineberg) and two are assigned to ride circuit through the rest of the country. 3. The Council of Ministers who are chosen by the Lords and Guardians from among a body elected by the Council of Representatives. These carry out direct offices such as Ministry of Culture, Controller of Mines, Collector General of Revenues, First Prefect of the Archives, Minister of Public Works, Minister of Outer Lands. This office is served for four years. 4. The Council of Representatives represent the major towns and cities of New Edom, and are each elected by the appropriate voting population. (which is usually the Commune of the city) In particular this group has the duty of revision of existing and proposed laws before proposing them to the general body of the Great Council for voting. 5. The Council of Guildmasters represents each Guild that exists in New Edom. 6. The War Council, consisting of 4 Generals each commanding an army of approximately 5,000 troops including militias in the regions to which they are assigned, a Quartermaster-General and an Inspector of Fortifications. 7. The Nocturnal Council. This is a council within the council and does not vote but does advise. It consists of: The 10 oldest Guardians of Justice, The Minister of Culture and any living predecessors, examiners (officials who check and audit those who are elected to office) certain citizens who have traveled abroad under official auspices and are invited to join, and also each of the above is entitled to appoint one person approved by another member to join, being required to be of an age between 30 and 40. The Nocturnal Council meets between dawn and sunrise, hence its name. It is largely an advisory body but may carry direct appointments and commissions from the Guardians or the Lords. [B]The Council Police[/B] This is an organization headed by Abishai Kohath, a long faced rather solemn man who is rarely seen to smile and has a reputation for a ruthlessly efficient style of command. He is the protege of Lord Magdiel, one of the Council of Lords. (the Council of Lords is the highest rank within the Great Council, its members are elected for life only after proven service to the nation) It consists of four main branches: administration, enforcement, investigation, training. The training branch operates from the remote grim fortress of Stonehaven, where the members, regardless of class, are trained to deal with interrogation, physical endurance, code writing and interpretation, languages and in loyalty to the state above all things. Following this they are apprenticed according to aptitude within the appropriate branch. Council Police are also chosen for a rare ability to resist magic or at the very least deal with it well. Administrators are basically clerks, but they must be close mouthed, loyal, attentive to detail and methodical. They can be of any class but are most often recruited from the commoner class's ambitious types. Enforcers are basically toughs but they must be more than thugs, though some appear so. They have to be loyal to a fault, determined and quick on their feet. It is often they who have to burst into the hidden chambers of a cult or accompany troops head first into a warren of possible assassins. Most of them are noncomissioned officers of junior rank. Investigators are recruited mainly from rogue classes and magic using classes. They must be fiercely loyal, determined, ruthless and intelligent. Invesitgators may be put to work as spies, interrogators, and investigators who assist the Guardians and the Nocturnal Council in dealing with matters of state law. [B]Magical Laws[/B] All Mages must be bonded, and must be tested by the three master magicians of New Edom (Lord Aholibamah, Lord Magdiel and Mistress Ravel). All practicing clerics must belong to a noted temple or faith recognized by the state. Both must be available to help protect the state, heal, or offer information gathering spells when the interests of the nation are at stake. (Note: this is not lightly abused because ultimately most magic users and other spellcasters are either patricians or in the direct service of the state in some fashion) [/QUOTE]
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