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<blockquote data-quote="Blackwarder" data-source="post: 6105488" data-attributes="member: 6688285"><p>Considering that it's probably going to fall under the heading of a rules module I have no problem with it being complex, but from reading through it twice it seems fairly straight forward to me.</p><p></p><p></p><p></p><p>No they don't. You only have to roll the dice if you want to do two tasks or more, the only reason I can think off for the entire group to roll 1-2 rolls per character is if they try to all sneak while doing other stuff.</p><p></p><p></p><p>You pick up your dice and you roll, it's the DM job to tell you what happen.</p><p></p><p></p><p></p><p>No, you roll one, although it's a valid question and it should be addressed.</p><p></p><p></p><p></p><p>I don't see what's the problem, the guys who keeps watch roll their wisdom checks, that is their spot DC for the entire turn the DM then use their roll for the secret contest rolls he is making (if any). </p><p></p><p></p><p></p><p>Not really...</p><p>Although, while using the 1-day turns I think it will be better to roll at the middle of the turn, coming to think about it I think it will be better for all the turns to check for randoms at the middle of the turn. But maybe instead of using 1-day turns we should use 1/3-day turns... it's worth thinking about.</p><p>I think that it should be stressed more in the rules that each DM should feel free to use what ever length of turns that suit his particular situation.</p><p></p><p></p><p></p><p>Seriously???<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> it's 16 lines and a table!</p><p></p><p></p><p></p><p>45 degrees is exactly one hex facing to either way. 90 degrees is two.</p><p></p><p></p><p></p><p>Agree on the 5-mile hex, but if you use the 6-mile hex than each of those breaks to 12 half-mile hex.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6105488, member: 6688285"] Considering that it's probably going to fall under the heading of a rules module I have no problem with it being complex, but from reading through it twice it seems fairly straight forward to me. No they don't. You only have to roll the dice if you want to do two tasks or more, the only reason I can think off for the entire group to roll 1-2 rolls per character is if they try to all sneak while doing other stuff. You pick up your dice and you roll, it's the DM job to tell you what happen. No, you roll one, although it's a valid question and it should be addressed. I don't see what's the problem, the guys who keeps watch roll their wisdom checks, that is their spot DC for the entire turn the DM then use their roll for the secret contest rolls he is making (if any). Not really... Although, while using the 1-day turns I think it will be better to roll at the middle of the turn, coming to think about it I think it will be better for all the turns to check for randoms at the middle of the turn. But maybe instead of using 1-day turns we should use 1/3-day turns... it's worth thinking about. I think that it should be stressed more in the rules that each DM should feel free to use what ever length of turns that suit his particular situation. Seriously???:confused: it's 16 lines and a table! 45 degrees is exactly one hex facing to either way. 90 degrees is two. Agree on the 5-mile hex, but if you use the 6-mile hex than each of those breaks to 12 half-mile hex. Warder [/QUOTE]
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