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<blockquote data-quote="Libramarian" data-source="post: 6106814" data-attributes="member: 6688858"><p>On this: keep in mind that in B/X you check for WM once every 2 turns at 1/6 chance. In DDN you check every turn at 3/10 chance (middle monster density setting).</p><p></p><p>In terms of expected wandering monsters per 100ft, the rate in DDN at the Cautious and Moderate paces actually looks very similar to B/X. Let's see:</p><p></p><p>DDN Cautious is 30% per 200ft, or 0.150/100ft</p><p>DDN Moderate is 30% per 450ft, or 0.066/100ft</p><p></p><p>B/X 60' is 1/6 per 120ft, or 0.139/100ft</p><p>B/X 120' is 1/6 per 240ft, or 0.069/100ft</p><p></p><p>Yup. That's no accident. DDN characters travel farther per turn, but wandering monsters are checked for more often and at a higher chance, so it balances out.</p><p></p><p>If you were to decrease the distance travelled per 5 minute/dungeon turn, you should also decrease the chance of WM, if you want to maintain the same incidence of WM in terms of dungeon area. I like their approach because it's easier to remember to check for WM once per turn instead of every second turn. Also it's less whiffy to roll when you have a 30% chance instead of 17%.</p><p></p><p>The relevant factor in terms of handling time is number of "squares" per turn. Double the scale from 10ft/square to 20ft, and it's close to B/X in that regard as well. 20ft is too big for a standard corridor though.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6106814, member: 6688858"] On this: keep in mind that in B/X you check for WM once every 2 turns at 1/6 chance. In DDN you check every turn at 3/10 chance (middle monster density setting). In terms of expected wandering monsters per 100ft, the rate in DDN at the Cautious and Moderate paces actually looks very similar to B/X. Let's see: DDN Cautious is 30% per 200ft, or 0.150/100ft DDN Moderate is 30% per 450ft, or 0.066/100ft B/X 60' is 1/6 per 120ft, or 0.139/100ft B/X 120' is 1/6 per 240ft, or 0.069/100ft Yup. That's no accident. DDN characters travel farther per turn, but wandering monsters are checked for more often and at a higher chance, so it balances out. If you were to decrease the distance travelled per 5 minute/dungeon turn, you should also decrease the chance of WM, if you want to maintain the same incidence of WM in terms of dungeon area. I like their approach because it's easier to remember to check for WM once per turn instead of every second turn. Also it's less whiffy to roll when you have a 30% chance instead of 17%. The relevant factor in terms of handling time is number of "squares" per turn. Double the scale from 10ft/square to 20ft, and it's close to B/X in that regard as well. 20ft is too big for a standard corridor though. [/QUOTE]
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