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<blockquote data-quote="Chris_Nightwing" data-source="post: 6105914" data-attributes="member: 882"><p>What I suggested elsewhere pretty much agrees with [MENTION=84383]kerleth[/MENTION]:</p><p></p><p>I propose a radical change to expertise dice: removing the dice. You start with 2 expertise, you spend them when you like, you recover them with a short rest. I would allow you to recover 1 expertise by forgoing your reaction rather than action, and you needn't have exhausted your expertise. You can spend lots at once if you like.</p><p></p><p>Death Dealer, aka do a damaging thing, pick from:</p><p>- use expertise to roll additional N [W], but don't use the lowest N (ala weapon mastery)</p><p>- deal [W] to an enemy adjacent to your target (ranged and melee versions)</p><p>- deal [Shield damage] to the target and impose disadvantage</p><p>- allies who hit your target get to use the weapon mastery effect, ie: you provide an opening (no reaction spending)</p><p></p><p>Superior Defence, aka do a defensive thing, pick from:</p><p>- use expertise and a shield to block an attack, imposing disadvantage</p><p>- parry with expertise to force enemy to roll additional [W] but don't use the highest [W] (reverse weapon mastery)</p><p>- use expertise and your reaction to impose disadvantage and if missed move away</p><p>- reduce damage of a hit ally by an effect using reverse weapon mastery</p><p></p><p>I could go on.. but you get the idea?</p><p></p><p>I would also add this: don't force us to pick one of these on a schedule, let us pick freely, let us pick maneuvers from the same pool without using feats, let the general fighter rule be "Use Expertise to get advantage on a maneuver check" be that pushing, tripping, blinding or whatever!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6105914, member: 882"] What I suggested elsewhere pretty much agrees with [MENTION=84383]kerleth[/MENTION]: I propose a radical change to expertise dice: removing the dice. You start with 2 expertise, you spend them when you like, you recover them with a short rest. I would allow you to recover 1 expertise by forgoing your reaction rather than action, and you needn't have exhausted your expertise. You can spend lots at once if you like. Death Dealer, aka do a damaging thing, pick from: - use expertise to roll additional N [W], but don't use the lowest N (ala weapon mastery) - deal [W] to an enemy adjacent to your target (ranged and melee versions) - deal [Shield damage] to the target and impose disadvantage - allies who hit your target get to use the weapon mastery effect, ie: you provide an opening (no reaction spending) Superior Defence, aka do a defensive thing, pick from: - use expertise and a shield to block an attack, imposing disadvantage - parry with expertise to force enemy to roll additional [W] but don't use the highest [W] (reverse weapon mastery) - use expertise and your reaction to impose disadvantage and if missed move away - reduce damage of a hit ally by an effect using reverse weapon mastery I could go on.. but you get the idea? I would also add this: don't force us to pick one of these on a schedule, let us pick freely, let us pick maneuvers from the same pool without using feats, let the general fighter rule be "Use Expertise to get advantage on a maneuver check" be that pushing, tripping, blinding or whatever! [/QUOTE]
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