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The New Forgotten Realms - (About) A Year Later
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<blockquote data-quote="Atras" data-source="post: 4909057" data-attributes="member: 84936"><p><strong>Spellplague (longer than I intended)</strong></p><p></p><p>You're basically right about it being a cataclysm event. The story we have is that roughly 100 years before the 4th Edition setting, Cyric (evil god) murdered Mystra (good god who happened to own or control all magic - I'm fuzzy on that). When this happened, the magic Weave that was under Mystra's control went wild - think a fire hose, but with magic instead of water, and a populated world instead of a crowded sidewalk. When this hose whipped around, a twin world (Aebir) crossed with Toril, with tracts of land getting exchanged in some places. This brought over a continent of Genasi, a nation of Dragonborn and some places vanished. In addition, some living things were changed by the Spellplague and some terrain features were warped - partially draining a sea, making a plain into a desert, and sinking a big area into the Underdark.</p><p></p><p>When you are introduced to the 4th Ed Realms, the Spellplague is old news. Pretty much no humans who were around for it still live, and they seem to be the most populous race still. Most Elves who were alive when it all happened should be expected to know what it was like (this is my biggest problem with the "only" 100 year jump), and a lot of Dwarves would also know what happened. Some areas are still dangerous directly because of the lingering effects of the plague, but by now it is mostly a case of people congregated together a century ago, and now the intervening areas are overrun by dangerous things again. - giving more room for adventurers.</p><p></p><p>In theory, people who have been playing in the Forgotten Realms for a while can still enjoy the setting's history, but in a more detached way. A lot of the nations are still there, but with subtle changes to keep them interesting for someone with 20 years of knowledge. Like someone here did, they can visit the ruins of a favorite area that no longer exists, maybe find magic items that belonged to a cherished 3.5E character. In reality, it seems like the biggest fans of the "old" realms are upset because they don't want a detached history, or they don't like the nations that were preserved.</p></blockquote><p></p>
[QUOTE="Atras, post: 4909057, member: 84936"] [b]Spellplague (longer than I intended)[/b] You're basically right about it being a cataclysm event. The story we have is that roughly 100 years before the 4th Edition setting, Cyric (evil god) murdered Mystra (good god who happened to own or control all magic - I'm fuzzy on that). When this happened, the magic Weave that was under Mystra's control went wild - think a fire hose, but with magic instead of water, and a populated world instead of a crowded sidewalk. When this hose whipped around, a twin world (Aebir) crossed with Toril, with tracts of land getting exchanged in some places. This brought over a continent of Genasi, a nation of Dragonborn and some places vanished. In addition, some living things were changed by the Spellplague and some terrain features were warped - partially draining a sea, making a plain into a desert, and sinking a big area into the Underdark. When you are introduced to the 4th Ed Realms, the Spellplague is old news. Pretty much no humans who were around for it still live, and they seem to be the most populous race still. Most Elves who were alive when it all happened should be expected to know what it was like (this is my biggest problem with the "only" 100 year jump), and a lot of Dwarves would also know what happened. Some areas are still dangerous directly because of the lingering effects of the plague, but by now it is mostly a case of people congregated together a century ago, and now the intervening areas are overrun by dangerous things again. - giving more room for adventurers. In theory, people who have been playing in the Forgotten Realms for a while can still enjoy the setting's history, but in a more detached way. A lot of the nations are still there, but with subtle changes to keep them interesting for someone with 20 years of knowledge. Like someone here did, they can visit the ruins of a favorite area that no longer exists, maybe find magic items that belonged to a cherished 3.5E character. In reality, it seems like the biggest fans of the "old" realms are upset because they don't want a detached history, or they don't like the nations that were preserved. [/QUOTE]
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