Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The New Forgotten Realms - (About) A Year Later
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falstyr" data-source="post: 4909737" data-attributes="member: 82794"><p>Too much history, too many NPC's, too much lore...</p><p></p><p>That never has bothered me before. The authors of all those novels are DM's writing about their campaign. They make their own NPC's and give their interpretation of cities. This doesn't mean that you have to use that in your campaign. It is an interesting read and source of inspiration and nothing more. To me those novels are NOT valid sources of lore which people should get tight assed about. If your players get upset that your campaign doesn't match those novels...just smack them on the head for it.</p><p></p><p>So that leaves all the dragon and dungeon magazines as well as the hardcover releases. Even those don't have to be used into detail. I mean...why read about the lore and history about parts you're not going to visit? I couldn't care less what is happening in Winterhaven while the campaign is in the Dalelands.</p><p></p><p>This means that you only read up on a specific part of The Realms. Namely that which you are actually using. And that is only a few paragraphs of reading material. Jutting down the few key NPC's, note worthy locations, type of government and using the map and you're done. As a DM your job couldn't be any easier. You don't have to read or prepare a lot and thus can focus on adding the things to the city which you want to use. Add some cult members here and there which gather in the basement of one of the taverns planning to overthrow the government and you got yourself an adventure already.</p><p></p><p>Want to go to the Underdark while in the Dalelands than do it. You don't have to use any Underdark information per se. Those books are supplemental. They can be used if you wish to get more insight and inspiration, but they are not required material. Just like Race of Faerun and such. And even if you decide to use such supplements it'll be done in relatively small dosage. An amount which you can handle and digest. Just like reading only the geographical paragraphs of the locations you actually play in...is also the same as the amount of supplements you actually read at a time.</p><p></p><p>So you basically only take what you need one step at a time. Probably the outline of what you read will stick with you. This will allow you to get all you need about the entire realms. But what matters is that have all you need for the part you're actually visiting. Who gives a damn about nit picking details and all those bastard "lore masters" who need to get a life instead of worrying whether a detail of some fantasy world is used correctly or not.</p><p></p><p>The generic dwarf city Hammerfast is a great example. WoTC has placed it in their Nentir Vale in the back of the DMG. But what stops you from using it in your personal campaign? I've placed it south of Cormyr in some mountains. Is that correct by lore? Does it matter? No it does not matter. So just add such places in FR if you need it.</p><p></p><p>So to me...the vastness of FR lore and history can be a turn off at first glance because it can seem overwhelming. But when you think about what you'll actually be using and rationalize a bit then you realize that most reason people put forth is utter crap when used as a cop out.</p></blockquote><p></p>
[QUOTE="Falstyr, post: 4909737, member: 82794"] Too much history, too many NPC's, too much lore... That never has bothered me before. The authors of all those novels are DM's writing about their campaign. They make their own NPC's and give their interpretation of cities. This doesn't mean that you have to use that in your campaign. It is an interesting read and source of inspiration and nothing more. To me those novels are NOT valid sources of lore which people should get tight assed about. If your players get upset that your campaign doesn't match those novels...just smack them on the head for it. So that leaves all the dragon and dungeon magazines as well as the hardcover releases. Even those don't have to be used into detail. I mean...why read about the lore and history about parts you're not going to visit? I couldn't care less what is happening in Winterhaven while the campaign is in the Dalelands. This means that you only read up on a specific part of The Realms. Namely that which you are actually using. And that is only a few paragraphs of reading material. Jutting down the few key NPC's, note worthy locations, type of government and using the map and you're done. As a DM your job couldn't be any easier. You don't have to read or prepare a lot and thus can focus on adding the things to the city which you want to use. Add some cult members here and there which gather in the basement of one of the taverns planning to overthrow the government and you got yourself an adventure already. Want to go to the Underdark while in the Dalelands than do it. You don't have to use any Underdark information per se. Those books are supplemental. They can be used if you wish to get more insight and inspiration, but they are not required material. Just like Race of Faerun and such. And even if you decide to use such supplements it'll be done in relatively small dosage. An amount which you can handle and digest. Just like reading only the geographical paragraphs of the locations you actually play in...is also the same as the amount of supplements you actually read at a time. So you basically only take what you need one step at a time. Probably the outline of what you read will stick with you. This will allow you to get all you need about the entire realms. But what matters is that have all you need for the part you're actually visiting. Who gives a damn about nit picking details and all those bastard "lore masters" who need to get a life instead of worrying whether a detail of some fantasy world is used correctly or not. The generic dwarf city Hammerfast is a great example. WoTC has placed it in their Nentir Vale in the back of the DMG. But what stops you from using it in your personal campaign? I've placed it south of Cormyr in some mountains. Is that correct by lore? Does it matter? No it does not matter. So just add such places in FR if you need it. So to me...the vastness of FR lore and history can be a turn off at first glance because it can seem overwhelming. But when you think about what you'll actually be using and rationalize a bit then you realize that most reason people put forth is utter crap when used as a cop out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The New Forgotten Realms - (About) A Year Later
Top