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The New Forgotten Realms - (About) A Year Later
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<blockquote data-quote="SteveC" data-source="post: 4910899" data-attributes="member: 9053"><p>I think this is the reason the Realms needed a reboot in a nutshell. If I'm running an FR game, I'm the GM, not WotC, not Ed Greenwood, me. Frankly I don't have the time or interest to study something with the level of detail that is necessary to satisfy the Realms purists out there. </p><p></p><p>When I play in a 4E Realms game, which I do a lot in the living realms, I don't have to endure the purists, because it's a reboot. </p><p></p><p>The best game I've ever played in the Realms had a lot of purists in it, and the GM handled continuity questions like this:</p><p></p><p>"Hold on how can there be a temple of Bane here? That simply can't be!"</p><p></p><p>GM: You're right. Make a Will save, DC 20.</p><p></p><p>Player: Uh, okay...fail?</p><p></p><p>GM: Take 1 wisdom drain as your mind simply can't come to terms with the awesome alterations to reality that some entity from the the Far Realms must have made.</p><p></p><p>Player: ...</p><p></p><p>Seriously: it was a good game, made with the core realms book and that was about it. The GM invented the rest, and had us make relevant knowledge checks to see what we actually knew about the world. It was HIS Forgotten Realms at the end of the day.</p><p></p><p>So that's why I'm enjoying playing in the new world. I'd even consider running a game in it, which I would never say about the previous editions after the first couple of years it was out.</p><p></p><p>So how well are the new Realms being received? I think it depends a lot on how much you have invested in the previous edition's lore and how willing you are to embrace change.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4910899, member: 9053"] I think this is the reason the Realms needed a reboot in a nutshell. If I'm running an FR game, I'm the GM, not WotC, not Ed Greenwood, me. Frankly I don't have the time or interest to study something with the level of detail that is necessary to satisfy the Realms purists out there. When I play in a 4E Realms game, which I do a lot in the living realms, I don't have to endure the purists, because it's a reboot. The best game I've ever played in the Realms had a lot of purists in it, and the GM handled continuity questions like this: "Hold on how can there be a temple of Bane here? That simply can't be!" GM: You're right. Make a Will save, DC 20. Player: Uh, okay...fail? GM: Take 1 wisdom drain as your mind simply can't come to terms with the awesome alterations to reality that some entity from the the Far Realms must have made. Player: ... Seriously: it was a good game, made with the core realms book and that was about it. The GM invented the rest, and had us make relevant knowledge checks to see what we actually knew about the world. It was HIS Forgotten Realms at the end of the day. So that's why I'm enjoying playing in the new world. I'd even consider running a game in it, which I would never say about the previous editions after the first couple of years it was out. So how well are the new Realms being received? I think it depends a lot on how much you have invested in the previous edition's lore and how willing you are to embrace change. --Steve [/QUOTE]
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