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The New Forgotten Realms - (About) A Year Later
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<blockquote data-quote="Primal" data-source="post: 4911470" data-attributes="member: 30678"><p>(Just a quick reply until I get home...)</p><p> </p><p>Certainly, but don't you think the group should discuss these matters beforehand? If my group had diehard Eberron fans, I'd likely discuss any major changes (such as, say, replacing Mournlands with Ravenloft or the ruler of Karrnath with a paladin king) with them beforehand. Of course, you *can* just say "By the way, guys, the Warforged are evil in my campaign and you can't play them... either suck it up or walk out the door!", but there's a middle road to this. I'm firmly of the mind that every DM decides what happens at his table, but you should also consider the wishes and opinion of your players, too. For example, if my players hate WFRP, I wouldn't try forcing it down their throats; likewise, if they prefer dungeoncrawling and slaying monsters, I wouldn't run intrigue-laden adventures with multi-layered plots and dozens of NPCs. That doesn't mean you always need to say "Yes", either; the wisest thing is to discuss this in your group and find out what everyone wants out of the game. Is everyone okay if your next Dark Sun campaign features some major changes? Does anyone have a problem if you only allow stuff from PHB 1? And so on.</p><p> </p><p></p><p> </p><p>And here I see it coming down to gaming style preferences; if everyone is on the same page in your group and having fun, it's all fine and well. We do it all the time with minor stuff in my group -- as a player, I might occasionally recognise a local shopkeeper or high priest as being half the world away from his canon location, but I don't mind if it fits. However, having played in FR campaigns (in other groups) in which the DM not only changed the ruler of Cormyr without any other explanations than "I didn't want to read the book", he also managed to continually misspell the name of the kingdom (as Cormyrea, I think). As a DM, I always try to make the setting feel "alive" and internally consistent, and as a player I expect the DM to put at least *some* effort into his campaigns. Just as I expect adventures to have at least some sort of coherent plots and NPCs to behave according to logical motivations (beyond the 'I-am-Evil-therefore-I-kidnap-children'-type of senseless justification for a hackfest).</p></blockquote><p></p>
[QUOTE="Primal, post: 4911470, member: 30678"] (Just a quick reply until I get home...) Certainly, but don't you think the group should discuss these matters beforehand? If my group had diehard Eberron fans, I'd likely discuss any major changes (such as, say, replacing Mournlands with Ravenloft or the ruler of Karrnath with a paladin king) with them beforehand. Of course, you *can* just say "By the way, guys, the Warforged are evil in my campaign and you can't play them... either suck it up or walk out the door!", but there's a middle road to this. I'm firmly of the mind that every DM decides what happens at his table, but you should also consider the wishes and opinion of your players, too. For example, if my players hate WFRP, I wouldn't try forcing it down their throats; likewise, if they prefer dungeoncrawling and slaying monsters, I wouldn't run intrigue-laden adventures with multi-layered plots and dozens of NPCs. That doesn't mean you always need to say "Yes", either; the wisest thing is to discuss this in your group and find out what everyone wants out of the game. Is everyone okay if your next Dark Sun campaign features some major changes? Does anyone have a problem if you only allow stuff from PHB 1? And so on. And here I see it coming down to gaming style preferences; if everyone is on the same page in your group and having fun, it's all fine and well. We do it all the time with minor stuff in my group -- as a player, I might occasionally recognise a local shopkeeper or high priest as being half the world away from his canon location, but I don't mind if it fits. However, having played in FR campaigns (in other groups) in which the DM not only changed the ruler of Cormyr without any other explanations than "I didn't want to read the book", he also managed to continually misspell the name of the kingdom (as Cormyrea, I think). As a DM, I always try to make the setting feel "alive" and internally consistent, and as a player I expect the DM to put at least *some* effort into his campaigns. Just as I expect adventures to have at least some sort of coherent plots and NPCs to behave according to logical motivations (beyond the 'I-am-Evil-therefore-I-kidnap-children'-type of senseless justification for a hackfest). [/QUOTE]
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