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The New Forgotten Realms - (About) A Year Later
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<blockquote data-quote="SSquirrel" data-source="post: 4911564" data-attributes="member: 5202"><p>The people who felt that FR, esp during 2E and 3E, had material released that detailed so many areas to such minute levels all seem to agree about the lack of mystery and magic to the setting. I love watching "making of" special features. I enjoy knowing how they pulled off some things you see in a movie. I have a friend who can't stand them and seeing how they do things just ruins it for her. If you release enough products about Waterdeep that someone can rattle off all the official names of businesses down a main thoroughfare (which I'm sure someone can), then for a lot of people it's about as interesting as reading a phone book.</p><p></p><p>I would say that william is correct that keeping all campaign fluff intact and changing nothing does limit the DM. A lot of things can be changed without raising a stir, but if you suddenly tell people that they're off to visit Elminster where he lives in Pensecola (part of the Moonshaes) people familiar with the setting will be rightly surprised that he isn't in Shadowdale and will probably ask. Everyone who is familiar with a setting has a different point at which the changes the DM has made will pull them out of the setting and make it less immersive for them.</p><p></p><p>Discussion of tweaks to a known setting is pretty common at our table when we play. If I was running the aforementioned Star Wars game w/no Vader or Skywalker, I would explain how either Anakin had never been or he died at X point of things. You can stave off a lot of anger from a bunch of sci fi geeks by simply saying it is an alternate timeline that you are playing in. </p><p></p><p>If Azoun was replaced with King Ralph and Ralph had a couple of sons Azoun hadn't had, but had still done most of the same things Azoun did, it's just a different name and a bigger family. Maybe he has sons so the sons can be secretly plotting to take over Cormyr and the players have to stop it. Maybe the DM just thought Azoun would be lonely w/o sons. Who knows.</p><p></p><p>Any DM is free to tell their players to take a hike if they don't like some changes they have made, but the less pulling a rug out from under them you do a few sessions in, the better IMO.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4911564, member: 5202"] The people who felt that FR, esp during 2E and 3E, had material released that detailed so many areas to such minute levels all seem to agree about the lack of mystery and magic to the setting. I love watching "making of" special features. I enjoy knowing how they pulled off some things you see in a movie. I have a friend who can't stand them and seeing how they do things just ruins it for her. If you release enough products about Waterdeep that someone can rattle off all the official names of businesses down a main thoroughfare (which I'm sure someone can), then for a lot of people it's about as interesting as reading a phone book. I would say that william is correct that keeping all campaign fluff intact and changing nothing does limit the DM. A lot of things can be changed without raising a stir, but if you suddenly tell people that they're off to visit Elminster where he lives in Pensecola (part of the Moonshaes) people familiar with the setting will be rightly surprised that he isn't in Shadowdale and will probably ask. Everyone who is familiar with a setting has a different point at which the changes the DM has made will pull them out of the setting and make it less immersive for them. Discussion of tweaks to a known setting is pretty common at our table when we play. If I was running the aforementioned Star Wars game w/no Vader or Skywalker, I would explain how either Anakin had never been or he died at X point of things. You can stave off a lot of anger from a bunch of sci fi geeks by simply saying it is an alternate timeline that you are playing in. If Azoun was replaced with King Ralph and Ralph had a couple of sons Azoun hadn't had, but had still done most of the same things Azoun did, it's just a different name and a bigger family. Maybe he has sons so the sons can be secretly plotting to take over Cormyr and the players have to stop it. Maybe the DM just thought Azoun would be lonely w/o sons. Who knows. Any DM is free to tell their players to take a hike if they don't like some changes they have made, but the less pulling a rug out from under them you do a few sessions in, the better IMO. [/QUOTE]
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