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The New Forgotten Realms - (About) A Year Later
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<blockquote data-quote="M.L. Martin" data-source="post: 4919890" data-attributes="member: 4086"><p>Not quite; the decision to revive Dragonlance was made first, the designers started with a streamlined AD&D, and management told them "non-AD&D, diceless, please."</p><p></p><p></p><p> </p><p> Keeping DoSF canon was also a management decision, I believe; at least one member of the design team proposed ignoring it.</p><p></p><p></p><p></p><p> Actually, it was closer to 1/4th to 1/2th of the map (with another 1/4th to 1/3rd being ruled by draconic tyrants but not 'desolate wasteland')--and the game was conceived as a freedom-fighting game, although the "really big, mean dragons" were also a management decision (DRAGON #231).</p><p> Part of the problem was that the line was overly metaplotted (something DL has long struggled with) and that only the first third or so made it out before WotC decided to hand the setting back to Weis & Hickman.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4919890, member: 4086"] Not quite; the decision to revive Dragonlance was made first, the designers started with a streamlined AD&D, and management told them "non-AD&D, diceless, please." Keeping DoSF canon was also a management decision, I believe; at least one member of the design team proposed ignoring it. Actually, it was closer to 1/4th to 1/2th of the map (with another 1/4th to 1/3rd being ruled by draconic tyrants but not 'desolate wasteland')--and the game was conceived as a freedom-fighting game, although the "really big, mean dragons" were also a management decision (DRAGON #231). Part of the problem was that the line was overly metaplotted (something DL has long struggled with) and that only the first third or so made it out before WotC decided to hand the setting back to Weis & Hickman. [/QUOTE]
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