Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The new Gamma World - Thoughts/Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Melkor" data-source="post: 5345626" data-attributes="member: 10786"><p>So I picked up the new Gamma World box and several booster packs of cards today on my lunch break. I didn't have too long to skim through it, but I had a couple of observations and I wanted to see what you folks thought.</p><p></p><p><strong>Character Origin</strong> - As mentioned in the Wizards preview, origin is determined by rolling 1D20 on a table two times. If you get the same result twice, you are an Enhanced Human. Otherwise, you can could end up being a Pyrokinetic Rat Swarm or an Empath Plant.</p><p></p><p>I don't know how fond I am of some of the options here, and was just wondering if it has been mentioned anywhere if there will be more origins included in the planned GW supplements?</p><p><strong></strong></p><p><strong>Mutations and Artifacts</strong> - From what I remember, a player builds a deck of 7 Mutation and 7 Artifacts. Mutations are discarded after every encounter (or an "Alpha Flux") and re-drawn. Artifacts may have to be discarded, or might get to be used for a while depending.</p><p></p><p>Not sure I like that regarding mutations either. How much would it change the game if you didn't make your players re-draw after every encounter, and only made them draw for the "Alpha Flux?"</p><p></p><p><strong>Cards & Boosters</strong> - Again, not a fan, and I had to grit my teeth to purchase the boosters I did because I know if they sell well, they might become a staple of WotC roleplaying products for the foreseeable future. That said, including the six boosters I bought, and the one that is included in the box, I only counted 4 duplicate cards (out of 56 total).</p><p></p><p>Since I am not a huge fan of 'fiddly bits' in games, I was thinking of just creating roll-based tables for determing random mutations and artifacts. Sadly, a released list of all cards and their effects would defeat the purpose of selling cards, so I will only have access to the information on the cards that my players and I actually purchase...and knowing my players, that means I will only have access to the cards I purchase.</p><p></p><p>That's all for now. Cheers.</p></blockquote><p></p>
[QUOTE="Melkor, post: 5345626, member: 10786"] So I picked up the new Gamma World box and several booster packs of cards today on my lunch break. I didn't have too long to skim through it, but I had a couple of observations and I wanted to see what you folks thought. [B]Character Origin[/B] - As mentioned in the Wizards preview, origin is determined by rolling 1D20 on a table two times. If you get the same result twice, you are an Enhanced Human. Otherwise, you can could end up being a Pyrokinetic Rat Swarm or an Empath Plant. I don't know how fond I am of some of the options here, and was just wondering if it has been mentioned anywhere if there will be more origins included in the planned GW supplements? [B] Mutations and Artifacts[/B] - From what I remember, a player builds a deck of 7 Mutation and 7 Artifacts. Mutations are discarded after every encounter (or an "Alpha Flux") and re-drawn. Artifacts may have to be discarded, or might get to be used for a while depending. Not sure I like that regarding mutations either. How much would it change the game if you didn't make your players re-draw after every encounter, and only made them draw for the "Alpha Flux?" [B]Cards & Boosters[/B] - Again, not a fan, and I had to grit my teeth to purchase the boosters I did because I know if they sell well, they might become a staple of WotC roleplaying products for the foreseeable future. That said, including the six boosters I bought, and the one that is included in the box, I only counted 4 duplicate cards (out of 56 total). Since I am not a huge fan of 'fiddly bits' in games, I was thinking of just creating roll-based tables for determing random mutations and artifacts. Sadly, a released list of all cards and their effects would defeat the purpose of selling cards, so I will only have access to the information on the cards that my players and I actually purchase...and knowing my players, that means I will only have access to the cards I purchase. That's all for now. Cheers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The new Gamma World - Thoughts/Questions
Top