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The new Gamma World - Thoughts/Questions
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<blockquote data-quote="Melkor" data-source="post: 5345891" data-attributes="member: 10786"><p><strong>Alpha Mutations - I am kind of digging them now.</strong></p><p></p><p>I am actually warming up a bit to the idea of Alpha Mutations now that I have had a chance to get a better feel for them.</p><p></p><p>The random nature of discarding and drawing a new Alpha Mutation every encounter fits with the background a bit better. Basically, in 2012, a Hadron Collider in Geneva, Switzerland was being used for energy experiments with something really bad happened, and several realities collided. These shifting realities caused the Gamma World setting to become what it did, and these shifting realities are what causes your Alpha Mutations to change after every encounter - not just radiation as was the cause in previous editions of GW.</p><p></p><p>In addition to the above, a few things in the rules actually make me think I will like using them:</p><p></p><p>• You get more standardized powers based on your origins. These do not change between encounters.</p><p></p><p>• You get to draw 1 Alpha Mutation at 1st level, 2 Alpha Mutations at 4th level, and 3 at 8th level.</p><p></p><p>• You can overcharge a lot of Alpha Mutations for higher results in exchange for the risk of something going wrong.</p><p></p><p>• At 10th level, you can choose one (of three) "Uber Features" for your character. One of these allows you to keep an Alpha Mutation between encounters and continue to use it.</p></blockquote><p></p>
[QUOTE="Melkor, post: 5345891, member: 10786"] [B]Alpha Mutations - I am kind of digging them now.[/B] I am actually warming up a bit to the idea of Alpha Mutations now that I have had a chance to get a better feel for them. The random nature of discarding and drawing a new Alpha Mutation every encounter fits with the background a bit better. Basically, in 2012, a Hadron Collider in Geneva, Switzerland was being used for energy experiments with something really bad happened, and several realities collided. These shifting realities caused the Gamma World setting to become what it did, and these shifting realities are what causes your Alpha Mutations to change after every encounter - not just radiation as was the cause in previous editions of GW. In addition to the above, a few things in the rules actually make me think I will like using them: • You get more standardized powers based on your origins. These do not change between encounters. • You get to draw 1 Alpha Mutation at 1st level, 2 Alpha Mutations at 4th level, and 3 at 8th level. • You can overcharge a lot of Alpha Mutations for higher results in exchange for the risk of something going wrong. • At 10th level, you can choose one (of three) "Uber Features" for your character. One of these allows you to keep an Alpha Mutation between encounters and continue to use it. [/QUOTE]
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