The "New Math"?

Syntallah

First Post
I keep seeing references to a new way of calculating monster health, and damage called 'New Math'. Apparently, it was introduced in the MM3?

Can someone give me a breakdown of the formula, and/or reference where I can find such?

I like the idea of this, especially if it will speed up combat, and would like to be able to convert monsters out of older books.
 

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I keep seeing references to a new way of calculating monster health, and damage called 'New Math'. Apparently, it was introduced in the MM3?

Can someone give me a breakdown of the formula, and/or reference where I can find such?

I like the idea of this, especially if it will speed up combat, and would like to be able to convert monsters out of older books.
The New Math appears in the errata pdf. Basically it boils down to "8 + level damage for standard monsters, 25% to 50% more for high damage attacks and upper caste monsters."

If you give me a few hours, I can do you one better though. I have a pdf with charts full of damage expressions for all attacks and monsters. (Copied or extrapolated from the New Math, of course.)
 

The New Math appears in the errata pdf. Basically it boils down to "8 + level damage for standard monsters, 25% to 50% more for high damage attacks and upper caste monsters."

If you give me a few hours, I can do you one better though. I have a pdf with charts full of damage expressions for all attacks and monsters. (Copied or extrapolated from the New Math, of course.)

Sweet, thanks!
 



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