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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5810938" data-attributes="member: 1165"><p>I don't have the Monster Builder, so the formatting on these will be odd.</p><p></p><p><strong>Warlock, Tiefling Infernal</strong></p><p>Level 5 Artillery; XP 200</p><p>AC 17; Fort 16, Ref 17, Will 19</p><p>Perception +2; low-light vision</p><p>Speed 6</p><p>Resist 5 fire</p><p></p><p><strong>Traits</strong></p><p>Bloodhunt: The tiefling gains a +1 racial bonus to attack rolls against bloodied opponents.</p><p>Ritual Caster: The warlock can master and perform Arcana rituals of 5th-level or lower.</p><p></p><p><strong>Standard Actions</strong></p><p>Dagger (weapon) * At-Will. Atk: +10 vs AC. Hit: 2d4+5 dmg.</p><p>Hellish Rebuke (arcane, fire, implement) * At-Will. Atk: Ranged 10; +10 vs Ref. Hit: 1d8+6 fire damage. If the warlock takes damage before the end of its next turn, the target takes an extra 5 fire damage.</p><p>Fiery Bolt (arcane, fire, implement) * Recharge 5. Atk: Ranged 10; +10 vs Ref. Hit: 4d6+6 fire damage, and creatures adjacent to the target take 10 fire damage.</p><p></p><p><strong>Minor Actions</strong></p><p>Warlock's Curse (arcane) * At-Will (1/round). Effect: The warlock chooses one enemy it can see. Until the end of the warlock's turn, its implement attacks deal 1d6 extra damage against the chosen enemy.</p><p></p><p><strong>Triggered Actions</strong></p><p>Dark One's Blessing (arcane) * At-Will. Trigger: The warlock drops an enemy to 0 hp or fewer. Effect (Free Action): The warlock gains 5 temporary hit points.</p><p>Infernal Wrath (fire) * Encounter. Trigger: An enemy within 10 squares of the warlock hits it with an attack. Effect (Free Action): The triggering enemy takes 1d6+4 fire damage.</p><p></p><p>Alignment: Chaotic evil or evil. Languages: Abyssal, Common, Supernal.</p><p></p><p><strong>Skills:</strong> Arcana +10, Intimidate +11.</p><p></p><p>Strength 10 Dexterity 12 Wisdom 11</p><p>Constitution 13 Intelligence 17 Charisma 19</p><p></p><p>(I know demonic warlocks are supposed to be based on Con, but I can't make that leap for NPCs.)</p><p></p><p>EQ: leather armor, dagger, rod, ritual book. (The warlock may have other treasure as part of the treasure parcel.)</p><p></p><p>Rituals: Comprehend Languages, Explosive Runes (non-core), Eye of Alarm, Knock, Magic Circle, Pyrotechnics (non-core), Silence.</p><p></p><p>The key ability here is warlock's curse, which is frankly copied and pasted from a named gnoll warlock in Threats to Nentir Vale. The warlock can dish out extra damage against one opponent per round. The at-will ranged damage is pretty low, as hellish rebuke is not the greatest combat power, but with its low AC and fairly high damage output, the warlock will probably be targeted for damage every round, punishing whoever it hits with hellish rebuke.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5810938, member: 1165"] I don't have the Monster Builder, so the formatting on these will be odd. [b]Warlock, Tiefling Infernal[/b] Level 5 Artillery; XP 200 AC 17; Fort 16, Ref 17, Will 19 Perception +2; low-light vision Speed 6 Resist 5 fire [b]Traits[/b] Bloodhunt: The tiefling gains a +1 racial bonus to attack rolls against bloodied opponents. Ritual Caster: The warlock can master and perform Arcana rituals of 5th-level or lower. [b]Standard Actions[/b] Dagger (weapon) * At-Will. Atk: +10 vs AC. Hit: 2d4+5 dmg. Hellish Rebuke (arcane, fire, implement) * At-Will. Atk: Ranged 10; +10 vs Ref. Hit: 1d8+6 fire damage. If the warlock takes damage before the end of its next turn, the target takes an extra 5 fire damage. Fiery Bolt (arcane, fire, implement) * Recharge 5. Atk: Ranged 10; +10 vs Ref. Hit: 4d6+6 fire damage, and creatures adjacent to the target take 10 fire damage. [b]Minor Actions[/b] Warlock's Curse (arcane) * At-Will (1/round). Effect: The warlock chooses one enemy it can see. Until the end of the warlock's turn, its implement attacks deal 1d6 extra damage against the chosen enemy. [b]Triggered Actions[/b] Dark One's Blessing (arcane) * At-Will. Trigger: The warlock drops an enemy to 0 hp or fewer. Effect (Free Action): The warlock gains 5 temporary hit points. Infernal Wrath (fire) * Encounter. Trigger: An enemy within 10 squares of the warlock hits it with an attack. Effect (Free Action): The triggering enemy takes 1d6+4 fire damage. Alignment: Chaotic evil or evil. Languages: Abyssal, Common, Supernal. [b]Skills:[/b] Arcana +10, Intimidate +11. Strength 10 Dexterity 12 Wisdom 11 Constitution 13 Intelligence 17 Charisma 19 (I know demonic warlocks are supposed to be based on Con, but I can't make that leap for NPCs.) EQ: leather armor, dagger, rod, ritual book. (The warlock may have other treasure as part of the treasure parcel.) Rituals: Comprehend Languages, Explosive Runes (non-core), Eye of Alarm, Knock, Magic Circle, Pyrotechnics (non-core), Silence. The key ability here is warlock's curse, which is frankly copied and pasted from a named gnoll warlock in Threats to Nentir Vale. The warlock can dish out extra damage against one opponent per round. The at-will ranged damage is pretty low, as hellish rebuke is not the greatest combat power, but with its low AC and fairly high damage output, the warlock will probably be targeted for damage every round, punishing whoever it hits with hellish rebuke. [/QUOTE]
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