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General Tabletop Discussion
D&D Older Editions
The New Monster Math, Explained and Expanded
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<blockquote data-quote="dammitbiscuit" data-source="post: 5961894" data-attributes="member: 60419"><p><span style="font-size: 12px"><strong>UoL reduces the tendency of 4e combat to have a giant alpha strike on round 1 followed by tedium,</strong><span style="font-size: 10px"> so I really, really like it!</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">You don't have a free use of the power on t1, so the players don't have to sigh and watch the inevitable alpha strike happen to them.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">You don't use the power on t1 necessarily, so the players quickly learn "Any given monster might have a trick or two up its sleeve that we haven't seen it use yet."</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">The 17% greater chance of rolling it generally improves the odds that the latter half of combat will have interesting or intense turns peppered throughout it. Caveat being that 4+ and 5+ recharge powers will largely become at-wills.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Has anyone made an app, script, or quick-reference spreadsheet out of this yet? I can't do an app or script, but I'm always happy to crack open a quick spreadsheet.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5961894, member: 60419"] [SIZE=3][B]UoL reduces the tendency of 4e combat to have a giant alpha strike on round 1 followed by tedium,[/B][SIZE=2] so I really, really like it! You don't have a free use of the power on t1, so the players don't have to sigh and watch the inevitable alpha strike happen to them. You don't use the power on t1 necessarily, so the players quickly learn "Any given monster might have a trick or two up its sleeve that we haven't seen it use yet." The 17% greater chance of rolling it generally improves the odds that the latter half of combat will have interesting or intense turns peppered throughout it. Caveat being that 4+ and 5+ recharge powers will largely become at-wills. Has anyone made an app, script, or quick-reference spreadsheet out of this yet? I can't do an app or script, but I'm always happy to crack open a quick spreadsheet. [/SIZE][/SIZE] [/QUOTE]
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