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The New Monster Math, Explained and Expanded
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<blockquote data-quote="Terrance888" data-source="post: 5963789" data-attributes="member: 6696097"><p><strong>RESULT OF SESSION</strong></p><p></p><p>Our heros, having destroyed a Gnoll Scouting camp, are chasing down the survivors. After handily beating a skill challenge they catched up the survivors being debriefed by messangers. A quick battle results in the death of the survivors and the messangers being captured. Another skill challenge ensues as they interrogate their captives and then take a shortcut back to home base before darkness falls, having discovered the location of the Gnoll Warcamp.</p><p></p><p>Next day the Gnoll Warcamp comes and they strike its back, getting really good stealth and creating chaos before an organized response. They got through 2/3 of the camp, having killed the Gnoll Chief and saw on the other end an organized response, archers, skirmishers, barricades and such. Battered as they are (Leader tapped out of healing, all second winds used, 3/4 are bloodied) they intimidated the Gnolls to be cautious as they slayed the chief and high-tailed it out of there.</p><p></p><p>The monster maker works really well, although I'd prefer a quick refresher on the roles as Marvelous Monsters would have them work (since they are a bit different from traditional.) It did take a couple hours to update, save, crop and print the new versions. The Damages were high but not overpowering (to my pleasant surprise) and the combat was smoother with the changes and a good mix of minions.</p><p></p><p>Total there were 6000xp and some more to be given in 4 waves, of which my players defeated 3.5. 28 Minions, assorted lvl 6 Gnolls, 2 lvl 8 Leaders and an Elite lvl 8 Gnoll Warchief (Demonic Scourge Savage Berserker.) Everyone was happy with the encounter and the way the math works.</p><p></p><p>Thanks and good job!</p></blockquote><p></p>
[QUOTE="Terrance888, post: 5963789, member: 6696097"] [B]RESULT OF SESSION[/B] Our heros, having destroyed a Gnoll Scouting camp, are chasing down the survivors. After handily beating a skill challenge they catched up the survivors being debriefed by messangers. A quick battle results in the death of the survivors and the messangers being captured. Another skill challenge ensues as they interrogate their captives and then take a shortcut back to home base before darkness falls, having discovered the location of the Gnoll Warcamp. Next day the Gnoll Warcamp comes and they strike its back, getting really good stealth and creating chaos before an organized response. They got through 2/3 of the camp, having killed the Gnoll Chief and saw on the other end an organized response, archers, skirmishers, barricades and such. Battered as they are (Leader tapped out of healing, all second winds used, 3/4 are bloodied) they intimidated the Gnolls to be cautious as they slayed the chief and high-tailed it out of there. The monster maker works really well, although I'd prefer a quick refresher on the roles as Marvelous Monsters would have them work (since they are a bit different from traditional.) It did take a couple hours to update, save, crop and print the new versions. The Damages were high but not overpowering (to my pleasant surprise) and the combat was smoother with the changes and a good mix of minions. Total there were 6000xp and some more to be given in 4 waves, of which my players defeated 3.5. 28 Minions, assorted lvl 6 Gnolls, 2 lvl 8 Leaders and an Elite lvl 8 Gnoll Warchief (Demonic Scourge Savage Berserker.) Everyone was happy with the encounter and the way the math works. Thanks and good job! [/QUOTE]
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