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The New Monster Math, Explained and Expanded
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<blockquote data-quote="Terrance888" data-source="post: 5963843" data-attributes="member: 6696097"><p>I used it twice. Once to get rid of -2 for the Crit Fail homerule (grants CA and -2 to attack and damage, AKA -2 to everything), which failed. Another time to get rid of -9 to all defenses by a Psion, which succeeded, and let him survive 2 hits, save it for real at the end of that turn, and survive another round. Overall: Good mechanic. I didn't use it much because everyone just pounded on him as soon as he stuck his nose out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Just a question, it is roll to IGNORE, not to SAVE, right? Just making sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for reposting the script. I'm thinking I will use that to set up my monsters, and then use <a href="http://www.asmor.com/programs/monstermaker/index.php" target="_blank">this</a> site's monster maker to make it look presentable.</p><p></p><p>For the copy-paste job thing, I'm fine with that as long as it is in one place: MM opened to monster power to copy, PDF opened to the right page, and I'm set. There seems to be plenty of room, especially for the Artillery and Brute pages (combine?)</p><p></p><p>For the Leader, maybe you might consider some example "Leadership" go-to powers? The most common seem to be Aura X= +AC/Defenses/Hit/Bonus; Special Attack=Ally gets bonus, and some quick guidelines on how to balance bonuses? That would be helpful addition I can help set up.</p></blockquote><p></p>
[QUOTE="Terrance888, post: 5963843, member: 6696097"] I used it twice. Once to get rid of -2 for the Crit Fail homerule (grants CA and -2 to attack and damage, AKA -2 to everything), which failed. Another time to get rid of -9 to all defenses by a Psion, which succeeded, and let him survive 2 hits, save it for real at the end of that turn, and survive another round. Overall: Good mechanic. I didn't use it much because everyone just pounded on him as soon as he stuck his nose out. :p Just a question, it is roll to IGNORE, not to SAVE, right? Just making sure. :) Thanks for reposting the script. I'm thinking I will use that to set up my monsters, and then use [URL="http://www.asmor.com/programs/monstermaker/index.php"]this[/URL] site's monster maker to make it look presentable. For the copy-paste job thing, I'm fine with that as long as it is in one place: MM opened to monster power to copy, PDF opened to the right page, and I'm set. There seems to be plenty of room, especially for the Artillery and Brute pages (combine?) For the Leader, maybe you might consider some example "Leadership" go-to powers? The most common seem to be Aura X= +AC/Defenses/Hit/Bonus; Special Attack=Ally gets bonus, and some quick guidelines on how to balance bonuses? That would be helpful addition I can help set up. [/QUOTE]
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