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<blockquote data-quote="Tequila Sunrise" data-source="post: 5966356" data-attributes="member: 40398"><p>In the interest of establishing more go-to leader stuff -- well, partially at least -- I'm writing this undead horror for my Savage Tide conversion:</p><p></p><p><strong>Hyukuva, Once-Cursed</strong></p><p></p><p>Level 3 Leader</p><p>Small or Medium Natural Animate (Undead)</p><p>Initiative +2</p><p>Dark Vision</p><p>HP 44; Bloodied 22</p><p>AC 17, Fort 15, Ref 13, Will 17</p><p>Resist necrotic 5; Immune disease, poison</p><p>Speed 6</p><p></p><p><strong>Traits</strong></p><p></p><p><strong>Bolster Undead</strong> (Aura 5)</p><p>Undead allies within the aura gain a +2 power bonus to attack rolls. Whenever the hyukuva takes radiant damage, this aura is suppressed until the start of its next turn.</p><p></p><p><strong>Standard Actions</strong></p><p></p><p><strong>Slam</strong> At-Will</p><p>Attack: Melee 1 (one creature); +8 vs. AC</p><p>Hit: 1d8 + 6 damage.</p><p></p><p><strong>Necrotic Dart</strong> At-Will</p><p>Attack: Ranged 10 (one creature); +6 vs. Reflex</p><p>Hit: 1d8 + 6 necrotic damage.</p><p></p><p><strong>Hyukuva Curse</strong> Use or Lose 4-6 (Zone)</p><p>Attack: Area burst 1 within 10 (enemies within burst); +6 vs. Fortitude</p><p>Hit: 1d8 + 6 necrotic damage.</p><p>Effect: The curse creates a zone that lasts until the encounter’s end. Enemies within the zone grant CA.</p><p></p><p>Str 14 (+3), Con 14 (+3), Dex 10 (+1), Int 10 (+1), Wis 18 (+5), Cha 18 (+5)</p><p></p><p>Bolster undead gives the PCs great incentive to take this guy out, and his curse creates extra tension. ("Oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, we need to take this guy out before the whole battlefield is cursed!") That's my theory, at least.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5966356, member: 40398"] In the interest of establishing more go-to leader stuff -- well, partially at least -- I'm writing this undead horror for my Savage Tide conversion: [B]Hyukuva, Once-Cursed[/B] Level 3 Leader Small or Medium Natural Animate (Undead) Initiative +2 Dark Vision HP 44; Bloodied 22 AC 17, Fort 15, Ref 13, Will 17 Resist necrotic 5; Immune disease, poison Speed 6 [B]Traits[/B] [B]Bolster Undead[/B] (Aura 5) Undead allies within the aura gain a +2 power bonus to attack rolls. Whenever the hyukuva takes radiant damage, this aura is suppressed until the start of its next turn. [B]Standard Actions[/B] [B]Slam[/B] At-Will Attack: Melee 1 (one creature); +8 vs. AC Hit: 1d8 + 6 damage. [B]Necrotic Dart[/B] At-Will Attack: Ranged 10 (one creature); +6 vs. Reflex Hit: 1d8 + 6 necrotic damage. [B]Hyukuva Curse[/B] Use or Lose 4-6 (Zone) Attack: Area burst 1 within 10 (enemies within burst); +6 vs. Fortitude Hit: 1d8 + 6 necrotic damage. Effect: The curse creates a zone that lasts until the encounter’s end. Enemies within the zone grant CA. Str 14 (+3), Con 14 (+3), Dex 10 (+1), Int 10 (+1), Wis 18 (+5), Cha 18 (+5) Bolster undead gives the PCs great incentive to take this guy out, and his curse creates extra tension. ("Oh :):):):), we need to take this guy out before the whole battlefield is cursed!") That's my theory, at least. [/QUOTE]
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