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<blockquote data-quote="Tony Vargas" data-source="post: 7821644" data-attributes="member: 996"><p>It's not explicit, and not up to the level of precision you'd expect from 4e, but hit point damage would be the only thing that really makes sense for "takes" in context. It should have made that explicit, saying damage, or even 'untyped damage,' and probably should have had language to make it clear said damage couldn't be reduced in any way.</p><p></p><p>The idea is that the solo burns through some of it's hps to free itself from conditions. Later 4e elites & solos often had action-preservation traits or powers so they could continue to engage the party in spite of being affected by severe conditions like stunned. </p><p>This one's actually kinda clever, because it doesn't just erase the contribution of the controller or other PC applying the conditions, they at least gets converted to damage.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7821644, member: 996"] It's not explicit, and not up to the level of precision you'd expect from 4e, but hit point damage would be the only thing that really makes sense for "takes" in context. It should have made that explicit, saying damage, or even 'untyped damage,' and probably should have had language to make it clear said damage couldn't be reduced in any way. The idea is that the solo burns through some of it's hps to free itself from conditions. Later 4e elites & solos often had action-preservation traits or powers so they could continue to engage the party in spite of being affected by severe conditions like stunned. This one's actually kinda clever, because it doesn't just erase the contribution of the controller or other PC applying the conditions, they at least gets converted to damage. [/QUOTE]
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