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General Tabletop Discussion
*Pathfinder & Starfinder
The new multiclassing: comboclassing
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<blockquote data-quote="muffin_of_chaos" data-source="post: 4197211" data-attributes="member: 65007"><p>Hey, everybody: the new form of multiclassing is only for Dabbling in another class!</p><p>In 4E, you can Dabble to a huge extent by epic level (we assume) but it isn't multiclassing!</p><p>Give yourselves a hand! You are right about something.</p><p></p><p>...But so freaking what?</p><p></p><p>The very definition of "multiclassing" is silly. If you want a class that covers the powers of more than one class, then</p><p>just</p><p>make</p><p>one.</p><p>Stretch your creative muscles and accept the ease with which 4E has integrated the class system with the best mix of an intuitive and functional combat system devised in (soon-to-be) popular circulation.</p><p></p><p>The only reason you wouldn't be able to do this is if you hold WotC's published material as holy. Maybe if you're heavily into some sort of tournament play, or your DM's some sort of stickler.</p><p>Maybe you care greatly about WotC's methods of balancing their classes. But if you did, you'd probably also like their new method of "multiclassing."</p><p></p><p>I'm gonna make a Fighter/Wizard comboclass by looking at the PrRC.</p><p></p><p></p><p>Fighter-Mage</p><p>Role: Hybrid (Defender/Controller)</p><p>Starting HP: 12+Con score</p><p>HP per level: 5</p><p>Healing surges per day: 7+Con mod</p><p>Trained skills: 3</p><p>Attack and Defense Bonus: +1 Attack, +1 Fortitude, +1 Will</p><p>Power Source: Martial and Arcane</p><p>Key Abilities: Strength, Constitution, Intelligence</p><p>Armor Training: (same as Fighter)</p><p>Weapon Training: (same as Fighter)</p><p>Class Skills: Athletics, Endurance, Arcana, History</p><p></p><p>Automatic Features:</p><p>Cantrips: (as Wizard)</p><p>Combat Challenge 1: When you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old ones.</p><p></p><p>Optional Features (pick 1, other can be attained by spending a feat):</p><p>Combat Challenge 2: When an adjacent enemy shifts, make an immediate melee basic attack against them.</p><p>Combat Superiority: (as Fighter)</p><p></p><p>Powers:</p><p>At-Will: For each At-Will power, pick one from either the Fighter or Wizard lists. You must always have at least as many At-Will Fighter powers as At-Will Wizard powers</p><p>Encounter: For each Encounter power, pick one from either the Fighter or Wizard lists. If you have multiple Encounter powers, they must be split as evenly as possible between the Fighter and Wizard lists.</p><p>Daily: For each Daily power, pick one from either the Fighter or Wizard lists. If you have multiple Daily powers, they must be split as evenly as possible between the Fighter and Wizard lists.</p><p></p><p></p><p>I haven't playtested this class, but it would most likely be really easy to determine how to modify it so that it's better balanced.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="muffin_of_chaos, post: 4197211, member: 65007"] Hey, everybody: the new form of multiclassing is only for Dabbling in another class! In 4E, you can Dabble to a huge extent by epic level (we assume) but it isn't multiclassing! Give yourselves a hand! You are right about something. ...But so freaking what? The very definition of "multiclassing" is silly. If you want a class that covers the powers of more than one class, then just make one. Stretch your creative muscles and accept the ease with which 4E has integrated the class system with the best mix of an intuitive and functional combat system devised in (soon-to-be) popular circulation. The only reason you wouldn't be able to do this is if you hold WotC's published material as holy. Maybe if you're heavily into some sort of tournament play, or your DM's some sort of stickler. Maybe you care greatly about WotC's methods of balancing their classes. But if you did, you'd probably also like their new method of "multiclassing." I'm gonna make a Fighter/Wizard comboclass by looking at the PrRC. Fighter-Mage Role: Hybrid (Defender/Controller) Starting HP: 12+Con score HP per level: 5 Healing surges per day: 7+Con mod Trained skills: 3 Attack and Defense Bonus: +1 Attack, +1 Fortitude, +1 Will Power Source: Martial and Arcane Key Abilities: Strength, Constitution, Intelligence Armor Training: (same as Fighter) Weapon Training: (same as Fighter) Class Skills: Athletics, Endurance, Arcana, History Automatic Features: Cantrips: (as Wizard) Combat Challenge 1: When you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old ones. Optional Features (pick 1, other can be attained by spending a feat): Combat Challenge 2: When an adjacent enemy shifts, make an immediate melee basic attack against them. Combat Superiority: (as Fighter) Powers: At-Will: For each At-Will power, pick one from either the Fighter or Wizard lists. You must always have at least as many At-Will Fighter powers as At-Will Wizard powers Encounter: For each Encounter power, pick one from either the Fighter or Wizard lists. If you have multiple Encounter powers, they must be split as evenly as possible between the Fighter and Wizard lists. Daily: For each Daily power, pick one from either the Fighter or Wizard lists. If you have multiple Daily powers, they must be split as evenly as possible between the Fighter and Wizard lists. I haven't playtested this class, but it would most likely be really easy to determine how to modify it so that it's better balanced. Cheers. [/QUOTE]
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