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General Tabletop Discussion
*Pathfinder & Starfinder
The new multiclassing: comboclassing
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<blockquote data-quote="DM_Blake" data-source="post: 4198305" data-attributes="member: 57267"><p>That has got to be the most wrong thing I've read on these boards all month (although, admittedly, today is the first day of May...)</p><p></p><p>I'm sorry, but reading that line, I paraphrase: "We are talking about trying to make comboclassers into non-viable party members".</p><p></p><p>So, your whole thread is about making useless classes that are not viable party members? That's why you posted this thread?</p><p></p><p></p><p></p><p>I'm not sure I understand.</p><p></p><p>3.5e let a fighter/rogue multiclass, gain benefits from both classes, without being unbalanced. A 6/6 fighter/rogue has fewer HP, lower BAB, fewer feats, and fewer attacks per round than a 12 fighter, and has fewer skills, lower values in some critical skills, weaker sneak attacks, and fewer class abilities than a 12 rogue. But, in combat, he's still pretty much as effective as either 12th level class, and in utility, he can handle many of the core rogue functions as well, or nearly as well, as a 12 rogue. He is certainly not more powerful than either 12th level base class.</p><p></p><p>3.5e let a fighter/wizard multiclass, but a 6/6 fighter/wizard is essentially broken and worthless. He cannot fight as well as a 12 fighter, nor can he provide useful combat or utility spells of the same or even close to the same power level or quantity. Essentially, this kind of multiclass in 3x is doomed to be non-viable, and needed fixing.</p><p></p><p>Is that the kind of unbalanced you meant?</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4198305, member: 57267"] That has got to be the most wrong thing I've read on these boards all month (although, admittedly, today is the first day of May...) I'm sorry, but reading that line, I paraphrase: "We are talking about trying to make comboclassers into non-viable party members". So, your whole thread is about making useless classes that are not viable party members? That's why you posted this thread? I'm not sure I understand. 3.5e let a fighter/rogue multiclass, gain benefits from both classes, without being unbalanced. A 6/6 fighter/rogue has fewer HP, lower BAB, fewer feats, and fewer attacks per round than a 12 fighter, and has fewer skills, lower values in some critical skills, weaker sneak attacks, and fewer class abilities than a 12 rogue. But, in combat, he's still pretty much as effective as either 12th level class, and in utility, he can handle many of the core rogue functions as well, or nearly as well, as a 12 rogue. He is certainly not more powerful than either 12th level base class. 3.5e let a fighter/wizard multiclass, but a 6/6 fighter/wizard is essentially broken and worthless. He cannot fight as well as a 12 fighter, nor can he provide useful combat or utility spells of the same or even close to the same power level or quantity. Essentially, this kind of multiclass in 3x is doomed to be non-viable, and needed fixing. Is that the kind of unbalanced you meant? [/QUOTE]
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The new multiclassing: comboclassing
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