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General Tabletop Discussion
*Pathfinder & Starfinder
The new multiclassing: comboclassing
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<blockquote data-quote="muffin_of_chaos" data-source="post: 4198336" data-attributes="member: 65007"><p>Iit is obvious that if you want to multiclass 50/50 like you tried and failed to do in 3.x, you should get your DM to devise a base class that splits basic features and can select powers from both. It won't be terribly balanced, but it'll be much better balanced than 3.x <strong>can</strong> be given flagrant disregard of balance in system mechanics, which should be good enough for you. And it is a purer form of multiclassing 50/50 than 3.x in all cases.</p><p>Not purer than 2.0, but also not suffering from the exp problem.</p><p>If you don't want to multiclass 50/50, but just want to multiclass a bit, then it is dabbling in a class and the current official multiclassing rules work and you should be satisfied.</p><p>If you want to go really nuts, you can just create a class and a bunch of class features/powers to go along with it. But that form of homebrewed class isn't the same thing.</p><p>I'll probably make a thread compiling together comboclasses for people who are dead-set on playing a real Warlock/Wizard or Rogue/Warlord. And change 'em to adjust for balance as playtesting ensues.</p><p>I do not advise anyone to comboclass. But I don't discourage it either. This thought exercise is merely to show that complaints against the 4E multiclassing system are unfounded.</p><p>~the muffin</p></blockquote><p></p>
[QUOTE="muffin_of_chaos, post: 4198336, member: 65007"] Iit is obvious that if you want to multiclass 50/50 like you tried and failed to do in 3.x, you should get your DM to devise a base class that splits basic features and can select powers from both. It won't be terribly balanced, but it'll be much better balanced than 3.x [B]can[/B] be given flagrant disregard of balance in system mechanics, which should be good enough for you. And it is a purer form of multiclassing 50/50 than 3.x in all cases. Not purer than 2.0, but also not suffering from the exp problem. If you don't want to multiclass 50/50, but just want to multiclass a bit, then it is dabbling in a class and the current official multiclassing rules work and you should be satisfied. If you want to go really nuts, you can just create a class and a bunch of class features/powers to go along with it. But that form of homebrewed class isn't the same thing. I'll probably make a thread compiling together comboclasses for people who are dead-set on playing a real Warlock/Wizard or Rogue/Warlord. And change 'em to adjust for balance as playtesting ensues. I do not advise anyone to comboclass. But I don't discourage it either. This thought exercise is merely to show that complaints against the 4E multiclassing system are unfounded. ~the muffin [/QUOTE]
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*Pathfinder & Starfinder
The new multiclassing: comboclassing
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