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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new multiclassing: comboclassing
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<blockquote data-quote="muffin_of_chaos" data-source="post: 4200131" data-attributes="member: 65007"><p>Yeah.</p><p>1) I don't have an official set of rules yet, and the pre-release is lacking. I'm not going to try to figure out how to <em><strong>balance</strong></em> the class against hugely-playtested other classes.</p><p>2) It isn't as unbalanced as you'd think; the synergies of powers within a class are generally superior to those between two classes. And in those case where it isn't true, it's easy to curtail the abuse, because of how integrated 4E's classes are.</p><p></p><p>And #3, the only one that matters...It's still intrinsically more balanced than 3.x, which is my thesis that attempted and slightly worked to get 3.x-lovers to understand how their assumptions were flawed and quiet down. Now it seems to mostly be about the specific execution of paying for multiclassing with feats....</p><p></p><p>You don't *have* to make a synergistic power/feat. That was just me being bored. Actually, I'd encourage you not to, and with consideration am going to take it out of my example. Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Also, you won't have to make the comboclass yourself. Someone will be making and playtesting each potential comboclass, starting with the most popular/classic combinations, as soon as the books come out, with restricted feat and power lists (based on some sort of "synergy specialization" you select at generation, I'd expect, but not necessarily).</p><p>Might be me, I have fun tweaking stuff.</p></blockquote><p></p>
[QUOTE="muffin_of_chaos, post: 4200131, member: 65007"] Yeah. 1) I don't have an official set of rules yet, and the pre-release is lacking. I'm not going to try to figure out how to [I][B]balance[/B][/I] the class against hugely-playtested other classes. 2) It isn't as unbalanced as you'd think; the synergies of powers within a class are generally superior to those between two classes. And in those case where it isn't true, it's easy to curtail the abuse, because of how integrated 4E's classes are. And #3, the only one that matters...It's still intrinsically more balanced than 3.x, which is my thesis that attempted and slightly worked to get 3.x-lovers to understand how their assumptions were flawed and quiet down. Now it seems to mostly be about the specific execution of paying for multiclassing with feats.... You don't *have* to make a synergistic power/feat. That was just me being bored. Actually, I'd encourage you not to, and with consideration am going to take it out of my example. Thanks! :) Also, you won't have to make the comboclass yourself. Someone will be making and playtesting each potential comboclass, starting with the most popular/classic combinations, as soon as the books come out, with restricted feat and power lists (based on some sort of "synergy specialization" you select at generation, I'd expect, but not necessarily). Might be me, I have fun tweaking stuff. [/QUOTE]
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The new multiclassing: comboclassing
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