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The new OGL 1.2, What is Victory?
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<blockquote data-quote="robconley" data-source="post: 8908579" data-attributes="member: 5636"><p>Having creative freedom means accepting that one's personal tastes may never be the most popular. The good news is that it isn't a zero-sum game anymore. We not competing for limited shelf and warehouse space. You can make a go of it with a customer base in the hundreds. A living with a customer base in the thousands. </p><p>There are games like Backgammon, Chess that are just that good. My opinion is that the core mechanics of D&D are just that good and a rare example of the first mover in a new niche getting it right (mostly it took Greyhawk to solidify it) from the get-go. And I say this even tho I still consider GURPS my favorite RPG and I would write for it if SJ Games had an open 3PP program.</p></blockquote><p></p>
[QUOTE="robconley, post: 8908579, member: 5636"] Having creative freedom means accepting that one's personal tastes may never be the most popular. The good news is that it isn't a zero-sum game anymore. We not competing for limited shelf and warehouse space. You can make a go of it with a customer base in the hundreds. A living with a customer base in the thousands. There are games like Backgammon, Chess that are just that good. My opinion is that the core mechanics of D&D are just that good and a rare example of the first mover in a new niche getting it right (mostly it took Greyhawk to solidify it) from the get-go. And I say this even tho I still consider GURPS my favorite RPG and I would write for it if SJ Games had an open 3PP program. [/QUOTE]
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