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The new ONE inspiration rules really screw Halflings
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<blockquote data-quote="tetrasodium" data-source="post: 8808648" data-attributes="member: 93670"><p>You can't "start a short rest" because a "short rest" is the result of an interrupted long rest.</p><p>[spoiler="Inspiration expert pg19"]</p><p>INSPIRATION </p><p>When you have Inspiration, you can expend it to </p><p>give yourself Advantage on a d20 Test. You </p><p>must decide to do so before rolling the die. </p><p>GAINING INSPIRATION </p><p>The main way a character gains Inspiration is </p><p>by rolling a 20 for a d20 Test. The DM can also </p><p>award Inspiration to a character who’s done </p><p>something that is particularly heroic or </p><p>amusing. </p><p>ONLY ONE AT A TIME </p><p>You can never have more than one instance of </p><p>Inspiration. If something gives you Inspiration </p><p>and you already have it, you can give </p><p>Inspiration to a player character in your group </p><p>who lacks it. </p><p>LOSING INSPIRATION </p><p><strong>If you still have Inspiration <u>when you <em>start</em> a </u></strong></p><p><strong><u>Long Rest</u>, you lose that Inspiration. </strong></p><p>[/spoiler]</p><p><em>Starting</em> a <em>long</em> rest causes a loss of inspiration</p><p>[spoiler="Long Rest expert pg19/20"]</p><p>LONG REST </p><p>A Long Rest is a period of extended downtime—</p><p>at least 8 hours long—during which a creature </p><p>sleeps for at least 6 hours and performs no </p><p>more than 2 hours of light activity, such as </p><p>reading, talking, eating, or standing watch. </p><p>BENEFITS OF THE REST </p><p>At the end of a Long Rest, a creature regains all </p><p>lost Hit Points. The creature also regains spent </p><p>Hit Dice, up to half of the creature’s total </p><p>number of them (round down; minimum of one </p><p>die). </p><p><strong> A creature can’t <u>benefit</u> from more than one </strong></p><p><strong>Long Rest in a 24-hour period, and a creature </strong></p><p><strong>must have at least 1 Hit Point at the start of the </strong></p><p><strong>rest to gain its benefits</strong>. </p><p>INTERRUPTING THE REST </p><p>If a Long Rest is interrupted by combat or by 1 </p><p>hour of walking, casting Spells, or similar </p><p>activity, the rest confers no benefit and must be </p><p>restarted; <strong>however, <em>if</em> the rest was at least 1 </strong></p><p><strong>hour long before the interruption, the creature </strong></p><p><strong>gains the benefits of a <em>Short</em> Rest.</strong> [/spoiler]</p><p>The only way to get a short rest is to start a long rest that gets interrupted <em>and</em> the failover to a short rest may have been an intentional choice because it avoids conflicting with the can't benefit from more than one long rest in 24 hours.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8808648, member: 93670"] You can't "start a short rest" because a "short rest" is the result of an interrupted long rest. [spoiler="Inspiration expert pg19"] INSPIRATION When you have Inspiration, you can expend it to give yourself Advantage on a d20 Test. You must decide to do so before rolling the die. GAINING INSPIRATION The main way a character gains Inspiration is by rolling a 20 for a d20 Test. The DM can also award Inspiration to a character who’s done something that is particularly heroic or amusing. ONLY ONE AT A TIME You can never have more than one instance of Inspiration. If something gives you Inspiration and you already have it, you can give Inspiration to a player character in your group who lacks it. LOSING INSPIRATION [B]If you still have Inspiration [U]when you [I]start[/I] a Long Rest[/U], you lose that Inspiration. [/B] [/spoiler] [I]Starting[/I] a [I]long[/I] rest causes a loss of inspiration [spoiler="Long Rest expert pg19/20"] LONG REST A Long Rest is a period of extended downtime— at least 8 hours long—during which a creature sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. BENEFITS OF THE REST At the end of a Long Rest, a creature regains all lost Hit Points. The creature also regains spent Hit Dice, up to half of the creature’s total number of them (round down; minimum of one die). [B] A creature can’t [U]benefit[/U] from more than one Long Rest in a 24-hour period, and a creature must have at least 1 Hit Point at the start of the rest to gain its benefits[/B]. INTERRUPTING THE REST If a Long Rest is interrupted by combat or by 1 hour of walking, casting Spells, or similar activity, the rest confers no benefit and must be restarted; [B]however, [I]if[/I] the rest was at least 1 hour long before the interruption, the creature gains the benefits of a [I]Short[/I] Rest.[/B] [/spoiler] The only way to get a short rest is to start a long rest that gets interrupted [I]and[/I] the failover to a short rest may have been an intentional choice because it avoids conflicting with the can't benefit from more than one long rest in 24 hours. [/QUOTE]
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