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The new point-buy?
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<blockquote data-quote="keterys" data-source="post: 4229204" data-attributes="member: 43019"><p>If you think a 4 in Charisma:</p><p>'a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.'</p><p>means that you can just roleplay 'annoying' and not impact your ability to converse, then you're just bypassing a true weakness.</p><p></p><p>My wife was recently sick and when she got better, my friend's mentally disabled daughter asked her if she was better and hugged her... and we all looked on stunned, because this girl _doesn't do that_. She doesn't have the force of personality to look people in the eye or talk to strangers. </p><p></p><p>And I'd rate her higher than a 4, frankly.</p><p></p><p>The difference between a 7 and 8 wisdom is hard to equate, but I'd suspect that if we were talking about Intelligence we'd be talking about the difference between someone who can be educated and fit into society and someone who has a sufficient developmental disability as to render them handicapped.</p><p></p><p>So, given 'willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.', probably someone who is gullible, inattentive, and easily distracted. The kind of character who wouldn't realize someone was in trouble or lying, almost at all.</p><p></p><p>Of course, the truth of the matter is that the game mechanics don't really penalize you for statistics that would be considered crippling in real life and the math rewards the person with the +5 competence bonus to a skill more than the person with 6 more points of stat. While I've used charisma and wisdom as dump stats many a time, and it's fun to roleplay someone who is overconfident and impulsive, I wouldn't reward someone with points for reducing the points below 8.</p><p></p><p>It's only proving they don't care about the mechanical disadvantage, so there's no reason to reward with mechanical advantage.</p></blockquote><p></p>
[QUOTE="keterys, post: 4229204, member: 43019"] If you think a 4 in Charisma: 'a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.' means that you can just roleplay 'annoying' and not impact your ability to converse, then you're just bypassing a true weakness. My wife was recently sick and when she got better, my friend's mentally disabled daughter asked her if she was better and hugged her... and we all looked on stunned, because this girl _doesn't do that_. She doesn't have the force of personality to look people in the eye or talk to strangers. And I'd rate her higher than a 4, frankly. The difference between a 7 and 8 wisdom is hard to equate, but I'd suspect that if we were talking about Intelligence we'd be talking about the difference between someone who can be educated and fit into society and someone who has a sufficient developmental disability as to render them handicapped. So, given 'willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings.', probably someone who is gullible, inattentive, and easily distracted. The kind of character who wouldn't realize someone was in trouble or lying, almost at all. Of course, the truth of the matter is that the game mechanics don't really penalize you for statistics that would be considered crippling in real life and the math rewards the person with the +5 competence bonus to a skill more than the person with 6 more points of stat. While I've used charisma and wisdom as dump stats many a time, and it's fun to roleplay someone who is overconfident and impulsive, I wouldn't reward someone with points for reducing the points below 8. It's only proving they don't care about the mechanical disadvantage, so there's no reason to reward with mechanical advantage. [/QUOTE]
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