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<blockquote data-quote="Dragonblade" data-source="post: 1572086" data-attributes="member: 2804"><p>Actually, Polyhedron didn't fail on its own. It was Dungeon that failed because Dungeon subscribers cancelled their subscriptions. And Polyhedron content wasn't substantial enough to garner enough new subscriptions to offset the angry Dungeon fans.</p><p></p><p>I think a fullbore d20 magazine that included minigames and featured articles and support from all other d20 companies, would be a rousing success. However, the support of other d20 companies is key.</p><p></p><p>You would need articles from Malhavoc featuring new AU campaign info, prestige classes, or what have you. You would need an article on how to integrate the new Lone Wolf RPG into your own campaign world, etc. How about an article discussing compatibility between Spycraft and d20 Modern? Or an article on how to use Mutants and Masterminds in a fantasy setting?</p><p></p><p>Then also include mini-games, complete with support for previously published minigames, etc. And of course make older minigames or issues available for PDF purchase on the magazine's website. That way new customers always have a chance to grab the really cool back issues they missed.</p><p></p><p>A universal d20 magazine embraced by all other d20 publishers would be very successful, IMO. Not only for the magazine itself, but also as a way for those publishers to expose new potential customers to their products.</p><p></p><p>Unfortunately, the key is in getting the magazine embraced and supported by all d20 publishers. Without that I don't think it would make it. I don't think minigames or original content can be successful on its own. You really need to be able to feature the works of established d20 publishers to draw in a big enough fan base to survive.</p><p></p><p>You also need to be able to get on the shelves of major chain bookstores in the same way that Dragon is now. Selling only off the rack at your FLGS will hurt. But the magazine could still survive through positive word of mouth and if other d20 publishers lend some free support, such as mentioning the magazine on their websites, etc.</p><p></p><p>If I only had the money and industry contacts, I'd do it myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1572086, member: 2804"] Actually, Polyhedron didn't fail on its own. It was Dungeon that failed because Dungeon subscribers cancelled their subscriptions. And Polyhedron content wasn't substantial enough to garner enough new subscriptions to offset the angry Dungeon fans. I think a fullbore d20 magazine that included minigames and featured articles and support from all other d20 companies, would be a rousing success. However, the support of other d20 companies is key. You would need articles from Malhavoc featuring new AU campaign info, prestige classes, or what have you. You would need an article on how to integrate the new Lone Wolf RPG into your own campaign world, etc. How about an article discussing compatibility between Spycraft and d20 Modern? Or an article on how to use Mutants and Masterminds in a fantasy setting? Then also include mini-games, complete with support for previously published minigames, etc. And of course make older minigames or issues available for PDF purchase on the magazine's website. That way new customers always have a chance to grab the really cool back issues they missed. A universal d20 magazine embraced by all other d20 publishers would be very successful, IMO. Not only for the magazine itself, but also as a way for those publishers to expose new potential customers to their products. Unfortunately, the key is in getting the magazine embraced and supported by all d20 publishers. Without that I don't think it would make it. I don't think minigames or original content can be successful on its own. You really need to be able to feature the works of established d20 publishers to draw in a big enough fan base to survive. You also need to be able to get on the shelves of major chain bookstores in the same way that Dragon is now. Selling only off the rack at your FLGS will hurt. But the magazine could still survive through positive word of mouth and if other d20 publishers lend some free support, such as mentioning the magazine on their websites, etc. If I only had the money and industry contacts, I'd do it myself. :) [/QUOTE]
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