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<blockquote data-quote="Ariosto" data-source="post: 5078190" data-attributes="member: 80487"><p>At last, the people who like to 'tell' other people such things can claim that it's "just nostalgia" to play 4E!</p><p></p><p>When it comes to trade dress, though, I think there's the same kernel of truth here as in a lot of "old school" packaging. I also think it makes more sense in most of those contexts than in this one. The cover of <strong>Hackmaster Basic</strong> is sub-par Erol Otus, but it's the real thing -- and HB is (I think) more clearly aimed at Hackmaster fans eager to jump into the new edition.</p><p></p><p>The <em>original</em> red box -- Moldvay basic -- presented the first three of just 14 levels in the combination with simultaneously published Expert. That's 21%, and the books were available separately (more affordable for a kid than the boxed sets). There was a projected Companion before the Mentzer rewrite -- but not a lot of precedent for higher-level PCs. The Original and Advanced games were really not geared to 30th level (what with deities and demigods in the mere teens, rarely past 25th).</p><p></p><p>In the original campaigns, Blackmoor and Greyhawk, 14 levels were apparently ample for half a decade's play. With 4E, there's quite a different dynamic.</p><p></p><p>One level of advancement is certainly better than none, as is (I presume) provision for building characters of one's own rather than just playing pre-gens. Call it one small step for D&Ders, one giant leap for WotC.</p><p></p><p>The new plan for Dungeon Tiles is in that context almost reckless innovation for the firm that made its mark with a collectible card game. I'll bet I'm not the only one who considers it something like common sense from the consumer's standpoint, though. Those module maps based on tiles might be a bit handier when I can actually get the tiles to build them.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5078190, member: 80487"] At last, the people who like to 'tell' other people such things can claim that it's "just nostalgia" to play 4E! When it comes to trade dress, though, I think there's the same kernel of truth here as in a lot of "old school" packaging. I also think it makes more sense in most of those contexts than in this one. The cover of [B]Hackmaster Basic[/B] is sub-par Erol Otus, but it's the real thing -- and HB is (I think) more clearly aimed at Hackmaster fans eager to jump into the new edition. The [I]original[/I] red box -- Moldvay basic -- presented the first three of just 14 levels in the combination with simultaneously published Expert. That's 21%, and the books were available separately (more affordable for a kid than the boxed sets). There was a projected Companion before the Mentzer rewrite -- but not a lot of precedent for higher-level PCs. The Original and Advanced games were really not geared to 30th level (what with deities and demigods in the mere teens, rarely past 25th). In the original campaigns, Blackmoor and Greyhawk, 14 levels were apparently ample for half a decade's play. With 4E, there's quite a different dynamic. One level of advancement is certainly better than none, as is (I presume) provision for building characters of one's own rather than just playing pre-gens. Call it one small step for D&Ders, one giant leap for WotC. The new plan for Dungeon Tiles is in that context almost reckless innovation for the firm that made its mark with a collectible card game. I'll bet I'm not the only one who considers it something like common sense from the consumer's standpoint, though. Those module maps based on tiles might be a bit handier when I can actually get the tiles to build them. [/QUOTE]
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