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<blockquote data-quote="Imaro" data-source="post: 5079277" data-attributes="member: 48965"><p>I'm a little confused by this post... who, exactly, is arguing for tradition because it's tradition?</p><p> </p><p>I think some people... even many people in this thread are arguing for what appealed to them when they were new players. With perhaps a few exceptions, I haven't seen anyone posting about what would appeal to them now as experienced gamers... but instead what appealed to them and numerous others during what could easily be considered a large part of D&D's heyday of popularity.</p><p> </p><p>IMO, D&D is competing against alot more now, as far as entertainment goes, than it was back then and it needs to step it up in the beginners set area or new players aren't going to be drawn to it enough to buy more product. This set shouldn't just give them a barebones tatste of the game, but should instead have enough to get the players hooked and invested in their character... as well as enough time for a new DM to hone his skills to the point that the game becomes less awkward and more fun than other forms of social entertainment. IMO, 2 levels isn't enough for this... but it is short enough that it doesn't really create a wow factor above other forms of entertainment and thus doesn't retain many people. This is all IMO of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5079277, member: 48965"] I'm a little confused by this post... who, exactly, is arguing for tradition because it's tradition? I think some people... even many people in this thread are arguing for what appealed to them when they were new players. With perhaps a few exceptions, I haven't seen anyone posting about what would appeal to them now as experienced gamers... but instead what appealed to them and numerous others during what could easily be considered a large part of D&D's heyday of popularity. IMO, D&D is competing against alot more now, as far as entertainment goes, than it was back then and it needs to step it up in the beginners set area or new players aren't going to be drawn to it enough to buy more product. This set shouldn't just give them a barebones tatste of the game, but should instead have enough to get the players hooked and invested in their character... as well as enough time for a new DM to hone his skills to the point that the game becomes less awkward and more fun than other forms of social entertainment. IMO, 2 levels isn't enough for this... but it is short enough that it doesn't really create a wow factor above other forms of entertainment and thus doesn't retain many people. This is all IMO of course. [/QUOTE]
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