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The New Red-Box...
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<blockquote data-quote="delericho" data-source="post: 5079507" data-attributes="member: 22424"><p>I agree. 1-3 shouldn't be considered the gold standard. Even that's too short. 1-5 should be considered the bare minimum. 1-10 would be better.</p><p></p><p>As for this putting up the price: so be it. If the core rulebooks are each $35, then the Introductory Set can surely hit the same price point, <em>especially</em> if doing so means that the box can be packed with components that keep their value once you 'graduate' - things like minis, dungeon tiles, character sheets... heck, they should include a CD containing the free version of the character builder, the file for those character sheets, quick-start rules, and basically everything else that they "don't mind" being pirated (because even a pirate copy might entice people in).</p><p></p><p>In any case, a higher price point may be better - if your Introductory Set is cheap rubbish, then people will assume that the game itself is cheap rubbish, and stay away.</p><p></p><p>If D&D is to survive, it must attract in new people in numbers. To that end, the Introductory Set should be considered the <em>most</em> important product in the line. Yet once again it seems to be being considered an afterthought, something not worth investing serious resource in, and something to be done to hit the lowest possible price point. (I guess the feeling is that it's something they 'must' do, but something that won't sell, so they're minimising their losses. The problem with that way of thinking is that it becomes a self-fulfilling prophecy - if you don't do the job right because it won't sell, then it won't sell because you haven't done the job right.)</p><p></p><p>A 1-level 'taster' is actually quite a good idea... but it should be a free sample, not an Introductory Set. The proposed set falls uncomfortably between the two - to big for a free sample, but too small to really entice people in. IMO, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 5079507, member: 22424"] I agree. 1-3 shouldn't be considered the gold standard. Even that's too short. 1-5 should be considered the bare minimum. 1-10 would be better. As for this putting up the price: so be it. If the core rulebooks are each $35, then the Introductory Set can surely hit the same price point, [i]especially[/i] if doing so means that the box can be packed with components that keep their value once you 'graduate' - things like minis, dungeon tiles, character sheets... heck, they should include a CD containing the free version of the character builder, the file for those character sheets, quick-start rules, and basically everything else that they "don't mind" being pirated (because even a pirate copy might entice people in). In any case, a higher price point may be better - if your Introductory Set is cheap rubbish, then people will assume that the game itself is cheap rubbish, and stay away. If D&D is to survive, it must attract in new people in numbers. To that end, the Introductory Set should be considered the [i]most[/i] important product in the line. Yet once again it seems to be being considered an afterthought, something not worth investing serious resource in, and something to be done to hit the lowest possible price point. (I guess the feeling is that it's something they 'must' do, but something that won't sell, so they're minimising their losses. The problem with that way of thinking is that it becomes a self-fulfilling prophecy - if you don't do the job right because it won't sell, then it won't sell because you haven't done the job right.) A 1-level 'taster' is actually quite a good idea... but it should be a free sample, not an Introductory Set. The proposed set falls uncomfortably between the two - to big for a free sample, but too small to really entice people in. IMO, of course. [/QUOTE]
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