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The New Red-Box...
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<blockquote data-quote="Scribble" data-source="post: 5079961" data-attributes="member: 23977"><p>It's not an "either or" argument. It's both. It's geared towards new players with elements that are attractive to old hats as well. </p><p> </p><p></p><p></p><p>My guess is they are assuming most of their current customers will have some form of internet access. Just as most video game manufacturers these days seem to assume we have the console hooked up to the net.</p><p></p><p>If you check out D&D Insider you get a free level to play. A bonus and just a little taste of what "insiders" get. Same way they market video games with talk about online content. </p><p></p><p>It's the way of the world these days. </p><p></p><p>Since they talk about going directly from this boxed set into the other essentials products, I'm sure the CB will integrate just fine. </p><p></p><p> </p><p></p><p></p><p>It was also more expensive. </p><p></p><p>Do we know if it worked well to bring in new gamers?</p><p></p><p>How well did it tie in with the existing game? IE was there an easy way to go from this into the full game? </p><p></p><p>With this red-box it's tied into their essentials line, so you also have to factor that into the product. This plus essentials makes it easy, and the path clear to new players.</p><p> </p><p></p><p></p><p>Sure, but they're part of the game, so not having everything you need to play when you get a starter set would be a real turn off for a lot of potential players, and the person purchasing the product for them. "Batteries not included?!?!?!"</p><p></p><p>All those things add cost though.</p><p></p><p>With this product, all you need to do is give them a low cost (all things considered) entry into the game.</p><p></p><p>20 bux to start. Then if you enjoy the experience, you move on to either the players essentials, or the dm essentials depending on what you want to do.</p><p></p><p>Again you have to remember this red-box isn't a stand alone product. It's part of a larger scale plan for easing entry into the hobby.</p><p></p><p>With the previous begginer set, it felt like 'Hey wanna try D&D here's an intro... like it? Buy the real game!" </p><p></p><p>With the new set + essentials it's more like like it? Here's how to continue into the game.</p><p></p><p></p><p></p><p>Well, you're perfectly welcome to your opinions, but I disagree. </p><p></p><p>Honestly I think most potential players will form an opinion within the first couple of play experiences. (Just like the game demos you get for say xbox... Most people form an opinion pretty quickly, and either decide they want the full game, or move on.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 5079961, member: 23977"] It's not an "either or" argument. It's both. It's geared towards new players with elements that are attractive to old hats as well. My guess is they are assuming most of their current customers will have some form of internet access. Just as most video game manufacturers these days seem to assume we have the console hooked up to the net. If you check out D&D Insider you get a free level to play. A bonus and just a little taste of what "insiders" get. Same way they market video games with talk about online content. It's the way of the world these days. Since they talk about going directly from this boxed set into the other essentials products, I'm sure the CB will integrate just fine. It was also more expensive. Do we know if it worked well to bring in new gamers? How well did it tie in with the existing game? IE was there an easy way to go from this into the full game? With this red-box it's tied into their essentials line, so you also have to factor that into the product. This plus essentials makes it easy, and the path clear to new players. Sure, but they're part of the game, so not having everything you need to play when you get a starter set would be a real turn off for a lot of potential players, and the person purchasing the product for them. "Batteries not included?!?!?!" All those things add cost though. With this product, all you need to do is give them a low cost (all things considered) entry into the game. 20 bux to start. Then if you enjoy the experience, you move on to either the players essentials, or the dm essentials depending on what you want to do. Again you have to remember this red-box isn't a stand alone product. It's part of a larger scale plan for easing entry into the hobby. With the previous begginer set, it felt like 'Hey wanna try D&D here's an intro... like it? Buy the real game!" With the new set + essentials it's more like like it? Here's how to continue into the game. Well, you're perfectly welcome to your opinions, but I disagree. Honestly I think most potential players will form an opinion within the first couple of play experiences. (Just like the game demos you get for say xbox... Most people form an opinion pretty quickly, and either decide they want the full game, or move on.) [/QUOTE]
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