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The New Red-Box...
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<blockquote data-quote="Saracenus" data-source="post: 5080106" data-attributes="member: 47839"><p>Personally, I applaud the re-introduction of the Red Box set. </p><p></p><p>I am one of them old-tymie gamers that joined the hobby in 78-79 and have played every edition there is. </p><p></p><p>I am not the audience for this product. My nephew is. Heck, my wife's friend Lisa who never played a RPG until she joined our table early last year is.</p><p></p><p>Folks that have never played D&D (and even some of those who have) are confronted with a wall of powers in the PH before they get to the rules for playing. The character creation process is very non-linear in the current Core Rules (I have likened it to printing hyper-text docs).</p><p></p><p>Enter the Red Box. Or, instant Game in a Box if you will. A linear tutorial of character creation and play. It can work solo or be a group experience. It gives you a taste of what D&D can be for the low price of $20.00.</p><p></p><p>The Red Box is also a response to Game Stores' need to have a specific product for customers entering the hobby for the first time. </p><p></p><p>No one (well not that many) is going to plunk down aprox. $100 for the PH, DMG, and MM to test drive an unknown. Not to mention handing little Timmy or Tina that much text and expecting them to be able to play is ludicrous.</p><p></p><p>BTW: 5 classes (all new builds) Cleric, Rogue, Fighter, Wizard, and Ranger. 5 Races Humans, Dwarves, Elves, Eladrin, and Halflings. All new powers. Nearly all new feats.</p><p></p><p>I will probably pick those up in the Heroes of the Fallen Lands since I don't need the Red Box. Even if I don't I will have them with my DDI subscription.</p><p></p><p>Its all full of win. Does it mean it will work? Nope. It could still flop, this isn't the 80s when D&D was King Kong. But it does give the hobby a much needed and affordable entry point for the game and provides a road map deeper into said hobby.</p><p></p><p>Coupled with the plans for D&D Encounters, Evergreen tile sets, monster tokens with the Essentials monster box set for each monster in it I see a good chance to bring new people into the hobby. If it entices some of the older lasped players back into the fold, even better.</p><p></p><p>Ultimately, if this program is successful it will benefit the hobby as a whole. Many folks entered the RPG hobby through D&D and many move on to other games as time goes on.</p><p></p><p>My two coppers,</p></blockquote><p></p>
[QUOTE="Saracenus, post: 5080106, member: 47839"] Personally, I applaud the re-introduction of the Red Box set. I am one of them old-tymie gamers that joined the hobby in 78-79 and have played every edition there is. I am not the audience for this product. My nephew is. Heck, my wife's friend Lisa who never played a RPG until she joined our table early last year is. Folks that have never played D&D (and even some of those who have) are confronted with a wall of powers in the PH before they get to the rules for playing. The character creation process is very non-linear in the current Core Rules (I have likened it to printing hyper-text docs). Enter the Red Box. Or, instant Game in a Box if you will. A linear tutorial of character creation and play. It can work solo or be a group experience. It gives you a taste of what D&D can be for the low price of $20.00. The Red Box is also a response to Game Stores' need to have a specific product for customers entering the hobby for the first time. No one (well not that many) is going to plunk down aprox. $100 for the PH, DMG, and MM to test drive an unknown. Not to mention handing little Timmy or Tina that much text and expecting them to be able to play is ludicrous. BTW: 5 classes (all new builds) Cleric, Rogue, Fighter, Wizard, and Ranger. 5 Races Humans, Dwarves, Elves, Eladrin, and Halflings. All new powers. Nearly all new feats. I will probably pick those up in the Heroes of the Fallen Lands since I don't need the Red Box. Even if I don't I will have them with my DDI subscription. Its all full of win. Does it mean it will work? Nope. It could still flop, this isn't the 80s when D&D was King Kong. But it does give the hobby a much needed and affordable entry point for the game and provides a road map deeper into said hobby. Coupled with the plans for D&D Encounters, Evergreen tile sets, monster tokens with the Essentials monster box set for each monster in it I see a good chance to bring new people into the hobby. If it entices some of the older lasped players back into the fold, even better. Ultimately, if this program is successful it will benefit the hobby as a whole. Many folks entered the RPG hobby through D&D and many move on to other games as time goes on. My two coppers, [/QUOTE]
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