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<blockquote data-quote="edemaitre" data-source="post: 3258292" data-attributes="member: 3372"><p><strong>Rules Cyclopedia</strong></p><p></p><p>I could see the value of a single, stripped-down book for D&D3.5/4x, but I agree that right now, the introductory boxed sets and Player's Handbook are sufficient for getting new people into role-playing. I have some nostalgia for earlier editions of "Dungeons & Dragons" and wonder how the rules will be streamlined or expanded in D&D4e, but if I want a single book with streamlined D20 rules for new gamers, True 20 does the job just fine (GURPS Lite for GURPS 4e or T20 Lite for D20 Traveller are other examples).</p><p></p><p>Having one book with just some of the character generation options, spellcasting and combat rules, game mastering advice, and monsters might be nice for portability, but most players would quickly outgrow them and need the PHB anyway. Also, the PHB by itself is fairly complete (if not particularly accessible to newbies, younger gamers, or "rules-lite" folks) and is smaller than a combo PHB/DMG/MM book probably would be, even with streamlining.</p><p></p><p>I would like D&D4e to be simpler and more flexible/customizable than its predecessors, but D&D's publishers have always relied on proliferation of rules to sell books and stay in business. Perhaps it's a necessary evil. I don't want a D&D lite offshoot to be incompatible with the full, current edition of the game, as the OD&D Cyclopedia coexisted with AD&D1...</p></blockquote><p></p>
[QUOTE="edemaitre, post: 3258292, member: 3372"] [b]Rules Cyclopedia[/b] I could see the value of a single, stripped-down book for D&D3.5/4x, but I agree that right now, the introductory boxed sets and Player's Handbook are sufficient for getting new people into role-playing. I have some nostalgia for earlier editions of "Dungeons & Dragons" and wonder how the rules will be streamlined or expanded in D&D4e, but if I want a single book with streamlined D20 rules for new gamers, True 20 does the job just fine (GURPS Lite for GURPS 4e or T20 Lite for D20 Traveller are other examples). Having one book with just some of the character generation options, spellcasting and combat rules, game mastering advice, and monsters might be nice for portability, but most players would quickly outgrow them and need the PHB anyway. Also, the PHB by itself is fairly complete (if not particularly accessible to newbies, younger gamers, or "rules-lite" folks) and is smaller than a combo PHB/DMG/MM book probably would be, even with streamlining. I would like D&D4e to be simpler and more flexible/customizable than its predecessors, but D&D's publishers have always relied on proliferation of rules to sell books and stay in business. Perhaps it's a necessary evil. I don't want a D&D lite offshoot to be incompatible with the full, current edition of the game, as the OD&D Cyclopedia coexisted with AD&D1... [/QUOTE]
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