Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new, shiny "Stuff I Have/Would Ban" thread!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4952798" data-attributes="member: 5143"><p>For me it has to do with damage stacking. I think the order of effectiveness should go: Powers-Feats-Items. I think all items should provide ONLY temporary or circumstantial modifiers or small constant bonuses that are smaller than feat bonuses. Any modifiers that apply constantly should be feats, any powers that do daily type damage should be power only.</p><p></p><p>Since Weapon Focus applies a +1/+2/+3 bonus with a particular weapon type, any item bonus should provide a smaller bonus than that or a more limited bonus than that.</p><p></p><p>Iron Armbands/Bracers of Archery provide a bigger bonus that works in MORE circumstances than a feat.</p><p></p><p>But more than that, it's also due to stacking. As far as I can tell, the original design philosophy was that Level+Class Features+Enhancement bonuses should be the core of your characters damage and that any damage after that should be very small and not stackable. They wanted your characters class to be most of your character.</p><p></p><p>Unfortunately, there are already too many untyped bonuses or bonuses of types that stack with everything else anyways. I think the formula should work like this: (the with the bonuses separated by Tier like: Heroic/Paragon/Epic)</p><p></p><p>(1[w]/2[w]/3[w])+enhancement+(up to +2/+4/+6 from feats)+(up to +1/+2/+3 from items, or +2/+4/+6 if it involves a sacrifice of some sort)+(up to +4/+8/+12 from powers/class)</p><p></p><p>Unfortunately, this is basically true other than the item portion. It is possible to get +24 from items instead of +3. I posted this in another thread, but the key to fixing this is to make ALL items that give bonuses give item bonuses. Then reduce Iron Armband/Bracers of Archery to +1/+2/+3 and then change Bloodclaw to 1 for 1 or 2 for 1 with two handed weapons, and Reckless to only give a bonus on damage equal to the enhancement bonus instead of double. Also, change all of their bonuses to item bonuses. You can either use a Bloodclaw weapon OR Iron Armband, but both won't stack with each other.</p><p></p><p>I think that puts their bonuses back in line with the rest of the game and in particular, the rest of items.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4952798, member: 5143"] For me it has to do with damage stacking. I think the order of effectiveness should go: Powers-Feats-Items. I think all items should provide ONLY temporary or circumstantial modifiers or small constant bonuses that are smaller than feat bonuses. Any modifiers that apply constantly should be feats, any powers that do daily type damage should be power only. Since Weapon Focus applies a +1/+2/+3 bonus with a particular weapon type, any item bonus should provide a smaller bonus than that or a more limited bonus than that. Iron Armbands/Bracers of Archery provide a bigger bonus that works in MORE circumstances than a feat. But more than that, it's also due to stacking. As far as I can tell, the original design philosophy was that Level+Class Features+Enhancement bonuses should be the core of your characters damage and that any damage after that should be very small and not stackable. They wanted your characters class to be most of your character. Unfortunately, there are already too many untyped bonuses or bonuses of types that stack with everything else anyways. I think the formula should work like this: (the with the bonuses separated by Tier like: Heroic/Paragon/Epic) (1[w]/2[w]/3[w])+enhancement+(up to +2/+4/+6 from feats)+(up to +1/+2/+3 from items, or +2/+4/+6 if it involves a sacrifice of some sort)+(up to +4/+8/+12 from powers/class) Unfortunately, this is basically true other than the item portion. It is possible to get +24 from items instead of +3. I posted this in another thread, but the key to fixing this is to make ALL items that give bonuses give item bonuses. Then reduce Iron Armband/Bracers of Archery to +1/+2/+3 and then change Bloodclaw to 1 for 1 or 2 for 1 with two handed weapons, and Reckless to only give a bonus on damage equal to the enhancement bonus instead of double. Also, change all of their bonuses to item bonuses. You can either use a Bloodclaw weapon OR Iron Armband, but both won't stack with each other. I think that puts their bonuses back in line with the rest of the game and in particular, the rest of items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new, shiny "Stuff I Have/Would Ban" thread!
Top