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<blockquote data-quote="keterys" data-source="post: 4953448" data-attributes="member: 43019"><p>If Bloodclaw is balanced, removing it from the game is no big deal, people will just use something else.</p><p></p><p>If Bloodclaw isn't balanced, then no harm removing it.</p><p></p><p>Removing things like the bracers is tougher since nothing else fills its role, but it mostly reduces damage across the board _while allowing another choice to be valid_. Suddenly some people might consider using a magic shield, for instance. </p><p></p><p>Grasp of the Grave is just a horrible spell, and the game is well rid of it. In some groups it's not abusively horrible, but in others... We actually discussed it last night at a game where the players were talking about how broken it was, and I noted that it would probably be dealable if the daze ended when you left the zone. Still totally brutal with fighters and being knocked prone, though, they pointed out. Maybe if it affected PCs too...</p><p></p><p>But there are actually _lots_ of valid reasons to remove things from the game, as long as it's not a kneejerk response. Those reasons can vary from 'I like being able to give out magic items for a couple item slots without people ignoring them' to 'I don't want most combats settled during the first round AP-massive damage nova' and anywhere in between. All sorts of valid gameplay reasons.</p><p></p><p>Course, some of us also play and run LFR, in which your table might 2-round curbstomp almost every fight _or_ risk a possible TPK, depending on how well they know their magic items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4953448, member: 43019"] If Bloodclaw is balanced, removing it from the game is no big deal, people will just use something else. If Bloodclaw isn't balanced, then no harm removing it. Removing things like the bracers is tougher since nothing else fills its role, but it mostly reduces damage across the board _while allowing another choice to be valid_. Suddenly some people might consider using a magic shield, for instance. Grasp of the Grave is just a horrible spell, and the game is well rid of it. In some groups it's not abusively horrible, but in others... We actually discussed it last night at a game where the players were talking about how broken it was, and I noted that it would probably be dealable if the daze ended when you left the zone. Still totally brutal with fighters and being knocked prone, though, they pointed out. Maybe if it affected PCs too... But there are actually _lots_ of valid reasons to remove things from the game, as long as it's not a kneejerk response. Those reasons can vary from 'I like being able to give out magic items for a couple item slots without people ignoring them' to 'I don't want most combats settled during the first round AP-massive damage nova' and anywhere in between. All sorts of valid gameplay reasons. Course, some of us also play and run LFR, in which your table might 2-round curbstomp almost every fight _or_ risk a possible TPK, depending on how well they know their magic items. :( [/QUOTE]
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